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After Chaos: Character Profiles (Read 1572 times)
Fernando
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Re: After Chaos: Character Profiles
Reply #20 - Jun 10th, 2021, 10:19pm
 

Name: Abby (Abigail Warner)
Gender: Female
Age: 18, Looks Older due to stressful life
Birthday: Unknown
Height: 5ft 2in
Bust/Waist/Hips: 32C/24/32
Weight: around 110 lbs
Eye color: Brown
Hair color: Orange
General Appearance: First appearances in Flight Town, Abby was trying comfort Little Mary’s last moments on Earth as Mary was bitten by a “Rope Dog” (A Diamond Back Rattlesnake) until Fernando was bought in to save her with some Anti-venom and part of a Bio-Pill mixture he has. Abby wears cut-off White Shirt and Jeans Shorts. The shirt is not buttoned above her cleavage. She sometimes wears a tool belt with a large book pouch on it with a modified CB Walkie Talkie Radio in it. She also wears white cloth sneakers but no sox. She has light markings of a Tabby Cat on her body, usually covered by her clothing.
 
Vernacular: English
Cyberization: None
Mutation: Abby is a Wessen, Klaustreich -(Feline – House Tabby Cat) variety.
Belief: Basic Christian, never went to church, was taught about God from her parents.
Insanity: High.
Motive: For some reason Abby has chosen the role of ‘Healer’ / ‘Nurse’ for the Children Wessen Group, which has been through more failures than successes. This is mainly because of the ‘Rope Dogs’ biting the children when they are going through various grassy fields that surround Flight Town. Though she wants to continue to be a ‘Healer’ to the children, she does not know if she can continue going through failures (death) of her patients.
 
Personality: Apathetic, Quick to anger, and at times unemotionally cold.
 
History: Not much is known about Abby’s history other than what she had stated, she and Tracey-Ann are sisters but were given different Wessen Characteristics during their change-overs at a Lab Town. Furthermore she also managed to escape Hector’s clutches for whatever reason. But at the same time she has been with the sewer children for a very long time and manages “The Den”, a crashed C17 Globemaster Aircraft on the side of a stream just outside of Flight Town.
 
Talents/expertise: Is highly intelligent and skillful as a healer/nurse/medical assistant.  
Pastimes: Unknown
Phobias: Unknown
 
NOTE: Fernando gave Abby a Bio-Energy Pill when he rescued her from capture from the Lawmen of Flight Town who had tortured, abused and raped her during their interrogation of her. His daughters took further care in both her and Minerva on their Moon Base Medical Center until they had mostly recovered. Fernando then brought Abby and Minerva back to the Convoy Camp to reunite them with the children.
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« Last Edit: Apr 17th, 2024, 12:15pm by Fernando »  
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Fernando
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Re: After Chaos: Character Profiles
Reply #21 - Jan 10th, 2022, 3:28pm
 

Name: Bunny Ring Girls; Mae, Kiah, June, and April  
Gender: Female
Age: 17 (Mae & Kiah), 16 (April) 15 (June)
Birthday: Unknown at this time.
Height: 5’6” (Mae), 5’4” (Kiah), 5’2” (April), 5’1” (June)
Bust/Waist/Hips: 34C/2/32 (Mae), 30B/22/30 (Kiah), 30C/22/32 (April), 28B/20/30 (June)
Weight: 80lbs (Mae), 78lbs (Kiah), 75lbs (April), 72lbs (June)
Eye color: Brown (Mae), Blue (Kiah), Brown (April), Green (June)
Hair color: Brunette (Mae), Blond (Kiah), Brown (April), Red Head (June)
General Appearance: In the ring, they wear a black leotard with black high heel shoes and black fishnet stockings, with a white puffball bunny tail and bunny ears. As such they have various jobs in the ring during a fight: 1) provide eye candy as they hold up signs to what round number the fight it in, 2) as eye candy, provide a distraction during the fight especially in times when those too hurt to fight (or dead) need to be removed from the ring. Depending on the fight and its participants, they are to provide stress relief before and after the fight by whatever means the fighter(s) deem necessary, including sexual activities, but that it something they decide that do or not as in doing gives them more money and if the fighter is a winner, a small percentage of the purse prize. Normal civilian clothing is worn when out in the street outside of the ring.
 
Since the riots of Fight Town after the Time Walker / Lich fight, many Bunny Girls had to start prostituting themselves in order to make money, and wear their Bunny Ring Girl outfits out in the streets to advertise themselves as to what they have to offer. Since General Jastrey’s takeover of Fight Town, prostitution was made illegal when before it was not, so many girls now beg for money to hide the fact they are selling themselves. Fernando found Mae in this situation, wearing her Bunny Ring Girl outfit when she approached him begging for money.
 
Vernacular: English
Cyberization: None for four.
Mutation: None for these four; there are some bunny girls who are Wessens.
Belief: Basic Christian though have no current church ties and little before going to Fight Town.
Insanity: Desperate actions done in order to survive as a Bunny Ring Girl.  
Motive:See Insanity.
 
Personality: Withdrawn and desperate, and at a point anger as what has happened in the Time Walker / Lich Fight. Often worried if their next customer might be their last, as unspoken in Fight Town, there is a Serial Killer lurking the streets and alleys, targeting young girls and ladies. Some say it is a single person doing the killings, others say it is more than one, while others say it is a group doing the killings. At the same time, some girls have been known to disappear for unknown reasons, adding to their fears.
 
History: Like Mae, many Bunny Ring Girls were survivors of purges, having to had escaped the actions of the purge against their families by either luck or hiding. (In Mae’s case it was luck as she was in town doing food shopping when the purge hit her family twice.) Thus they somehow made their way to Fight Town and did what they could in doing various jobs until they tried out to be Bunny Ring Girls for various Dojos and Fight Houses. This group of four, they ended up in Ichigo’s Death Matches Dojo. Many years ago, Ichigo started out as a Bunny Ring Girl and eventually became an Event Manager.
 
Talents/Expertise: Few to none but willing to learn.
Pastimes: Unknown at this time.  
Phobias: Scared that they may not live through the night, possibly killed by one of their customers. These four know a couple of friends who were killed by the serial killer. Kiah has a fear of snakes; "How can those things move around so fast without having arms or legs!"
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« Last Edit: Apr 17th, 2024, 12:43pm by Fernando »  
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Fernando
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Re: After Chaos: Character Profiles
Reply #22 - Nov 3rd, 2022, 6:17pm
 
Character Sheet for: Francisco, Maria, Darlene Tamara and Lareina

 
Name:
Francisco Gauthier or Walther
Maria (Last Name Unknown)
Darlene (Last Name Unknown)
Tamara (Last Name Unknown)
Lareina Soralina de Corazon, it is Spanish for ‘Soralina, Queen of the Hearts.’ – aka ‘The Little Red Queen,’
 
Age:
Francisco: 35
Maria: 13+
Darlene: 13
Tamara: 14 – 15ish, maybe 16 but could be 13. She never gives a straight answer about her age, and gives what age she deems is most advantageous to the situation.
Lareina: 32 but looks like 10 - 12
 
Gender:
Francisco: Male, Female for the rest.
 
Height:
Francisco: 6’
Maria: 5’
Darlene: 5’1”
Tamara: 5’4”
Lareina: 4’9”
 
Weight:  
Francisco: 190lbs
Maria: 95lbs
Darlene: 95lbs
Tamara: 98lbs
Lareina: 75lbs
 
Eye Color:  
Francisco: Hazel Brown
Maria: Dark Brown
Darlene: Blue
Tamara: Brown
Lareina: Green
 
Hair Color / Style:  
Francisco: Black, straight, short and tapered mustache
Maria: Black, straight, long with pony tail in red bow
Darlene: Blonde, wavy/slightly curly, shoulder length
Tamara: Brown, wavy/slightly curly, shoulder length
Lareina: Red, straight, past shoulder length
 
General Appearance:  
Francisco: Muscular build male of White American Descent but with a permanent tan from working out in the sun at the Slave Piles of Junk Town #98357
 
Maria: Looks like a girl of around 13, of Mexican / American Descent.
 
Darlene: Looks like a girl of around 13 – 14 years of age of White American Descent, often wearing a large t-shirt that fits her like a dress.
 
Tamara: Looks like a girl in her early to mid-teen years of unknown American Mixed Descent, taller than Maria and Darlene.
 
Lareina: Looks like a girl of 10 – 12 years in age but underwent Promiscuous Development along with Primordial Dwarfism, a condition where child develops sexually faster for their pre-teen years to that of an older teenager while the body stops growing but continues to mature during puberty. Thus Lareina looks like a miniature adult at times and a child in others depending on her mode of dress and attitude. She is of Spanish Descent but won’t say from where.
 
Venacular: American English of their area. Maria is Bi-lingual in English and Spanish but rarely spoke Spanish after her enslavement to the mines in fear of being killed by the Mine Master. Lareina is Multi-Lingual in English, Spanish, French, and who knows how many other languages she knows.
 
Cyberizations: None
 
Mutations: None
 
Beliefs:  
Francisco: Has a basic belief to some Superior Being / Creator of All Things, attended a splinter Christian group church before he and his family were purged.
 
Maria: Basic belief to some Superior Being / Creator of All Things, but never attended any known church, just knows about such things passed down from mother to daughter in her early years of working as a slave in the Junk Town, and later with talks with Francisco.
 
Darlene: Has a very limited and basic belief to some Superior Being / Creator of All Things, but never attended any known church, just knows about such things passed down from mother to daughter in her early years of working as a slave in the Junk Town.
 
Tamara: Does not believe in a Superior Being / Creator of All Things as was never taught in such things in her life. Nor does she care; though there is a concept of Heaven and Hell but it is very minimal. Does not understand the concept of an immortal soul.
 
Lareina: Has a basic belief to some Superior Being / Creator of All Things, but does not attend any known church.
 
Insanity:  
Francisco, Maria, and Darlene: Not wanting to return to the slave mines of Junk Town #98357 and would kill (or die in the case of the females) in order not to return there.
 
Tamara: Like the others of not wanting to return to be a slave at the Junk Mines, she is also highly entitled and thinks everything is owed to her for being the oldest of the female group until Lareina joined in and puts her into her place of the pecking order.
 
Lareina: Like Ichigo Morino, Lareina suffers from “Little people Syndrome” and has a lot of issues stemming from it, mostly sexual ones. She is a very shew businesswoman, formerly owning a night club called “Roman Delight Social Club” until a new Motorcycle Gang moving into town attacked it on several occasions an eventually burns it down, forcing her to run for her life similar to what happened to Ichigo. Francisco takes her under his wing and takes her on his journey to find freedom. Those of her staff that had survived the burning of the club follow Francisco in a large SUV / Mini Van with a large trailer camper (See: separate entry: Lareina’s Crew) consisting of five people. She thinks that one day she will return to Idaho Falls to take on revenge to those that did her wrong but until then it will be years before it happens and a long journey for her and her crew to take on.
 
Motivation:  
Francisco, Maria and Darlene: See Insanity
 
Tamara: See Insanity
 
Lareina: See Insanity
 
Personality:  
Francisco: Dead pan and very serious, almost nothing would bring a smile to his face but a few things. Thus he seems to be very cold but it is his stronghold on his emotions that makes him the way he is.
 
Maria: Tries to find the happy things in life though how few and tiny they seem to be. She is heavily reliant on Francisco as he had saved her from being beaten and raped on the piles by the Panty-boys on various piles when she is sent out to give water and a snack to those working on the pile. One can say she is in love with Francisco because of Florence Nightingale Syndrome or Stockholm Syndrome, but she is completely enamored to him.
 
Darlene: Having been beaten and nearly raped in the pile by the Panty-Boys, she is very soft spoken and scared of everything around her. How she managed to get this far in life is a miracle but she has. She has literally attached herself mostly to Tamara, but to a couple others as well, and when out in the piles to do her water-girl duties she tries to be within hearing range of Francisco’s ears as in her mind she had been saved from being beaten or raped by him rescuing her on a number of times.
 
Tamara: A Chaos Time Era Karen if one exists. She thinks she has power, she thinks she is entitled to a lot of things. At one time she was the “Mine Master’s favorite cock sucker” and through that she had claim to a lot of power within the pecking order of the girls in the mining slave town. But she seen the writing on the wall when other girls were vying for the position to be the Mine Master’s favorite and when she found out of a chance of escape, she decided to take it through deception and blackmail. She found out about Francisco’s escape plans when out spying on him and finding his escape ride and camper and when she saw that his plans were nearly complete decided to hide within the camper until the day of escape. Due to Darlene following her, she had to take her as well.
 
Lareina: Very much like Ichigo, Lareina is very spoiled in getting it her way, growing up as a “little person” she learned to be cold, shrew and calculating, with a shark’s mind for business. She managed to get the Roman Delights Social Club through a very shrew business deal with the local mafia bosses and their copatrons but keeps a very strict rule over the place to keep it as a respectable place of business and entertainment. Using the wireless technology of the time, she was able to host a large gathering to listen in the Time Walker / Lich rematch from an intercepted signal. That night she made millions of dollars in both bets, admissions, refreshments and after fight entertainment. She is now on the run from the biker gang that tried to ruin her by burning down her business. Some say it was the local mob boss who hired the mob to get her and the money she made that night. She has been with Francisco with a large sum of her money in three bags she threw in the camper and with a small entourage of surviving staff in a separate vehicle. The rest of her money is in the bank only accessible to her.  
 
History:  
Francisco: Though his family was purged when he was 15, he was one of the few boys would survive to be sold into slavery and picked up originally by the Mine Master’s Father. The Mine Master’s Father was more of a businessperson when a mean slave driver and introduced the concept of Slave Cash where every time a lave working out in the piles brought in more their fair share would be rewarded with money and credit that can only be used within the community. The problem with this however was crime, accusations and fighting duels were rampant and slaves killing each other for worthless cash outside of Junk Town. Francisco has had more than his share of fights, often coming out victorious as such fights were to the death and winner takes the loser property as he pleases. Some 20 year pass and an arrangement to buy himself out of slavery with the original Mine Master was not honored by his son, who inherited the mines after his father’s death. Thus Francisco decided to plan out his escape from the mines and gathered various items he repaired and put together as his means of escape. In this escape he hoped to take Maria from the Junk Town and ended up taking Tamara and Darlene as well.
 
Maria: At age 10, while traveling with her family along the highway to a new city for work, her family was purged and most who survived were sold into slavery. Her mother, older sister, and her were sold to the Mine Master of Junk Town #98357. Her mother was made into a Dorm Keeper and Food Cook, while her sister and her were made to be as Water Girls with her sister occasionally servicing the Mine Master or his friends and colleagues in various deeds of the sexual variety. In hearing of a plan of escape, her mother and sister were falsely accused of being part of that plan and were executed while Maria was beaten and raped. After that Maria was forced to be a Water Girl for the far end of the plies, where despite the rules, water girls often get raped and sometimes murdered out there. But with Francisco rescuing her and other Water Girls from becoming victims of such deeds, Maria and others tried to be within his hearing range in case they were to be attacked. For some reason Maria, now aged 13, started to take a liking to her rescuer and tried to get him better things for him during his Water and Meal breaks the water girls bring over. He decides to hint to he of his plans of escape and told her to be ready in a moment’s notice because it will happen without notice or warning.
 
Darlene: Like Maria, was brought into the slave mines at a late age of 10 with her mother and older sisters but they were killed months into their enslavement in an escape plan brought down by Tamara and Darlene was made to watch their execution and then beaten and raped by the Mine Master and his men. Thus Darlene became a scared and withdrawn individual. Not caring what had happened to those who were executed, but in seeing Darlene beaten and raped made Tamara to take her under her wing and protection. Out in the Piles, the Panty-Boys had tried to take and rape Darlene several times but with her cries for help brought Francisco to save her during those times. Thus Darlene fell secretly in love of Francisco though she is scared of the ramifications of what can happen if acting on those feelings, good or bad, even years later now that she is 13.
 
Tamara: Claims that her family was purged when she was 5 with her father and brother killed for fighting back against the purgers and the mother and sisters sold into slavery. By age 6 she and her mother were sold to the Mine Master where her mother was one of the few older women around as Dorm Keeper and at the time one of the Mine Master’s favorites. By age 9 she was already servicing the Mine Master with occasional oral sex and molestation of her body until age 11 when it went to full male/female sex. In seeing this and wishing that her daughter would be left out of such activities, her mother planned for an escape, taking her out of the mines but it was doomed to fail upon implementation. As punishment, her mother was killed and she was severely beaten into submission of the Mine Master’s demands. One of them was to spy on the others to see if they were planning on escape and she had turned many in who they thought she was their friend. Of those captured by her information, about half were killed to be made an example of while others made to watch their execution and later beaten. It is when she saw another younger girl was becoming the Mine Master’s favorite, she sought out a means of escape herself. Seeing Francisco was making his plan of escape, she decided that this would be the only time where an escape would be successful and decided to force him to take her and a friend (Darlene).
 
Lareina: A Self-Made Woman who had worked businesses and investments to take over a dying social club “Roman Delights” for some 15+ years. In that time there were only two incidences where the club and her person were endangered but meetings with the local government, mafia and constabulary, she made a deal with them that if she provided certain services and paid for protection, that she and her business would be safe. In turn she demanded that she would allow it is it is played by her rules: No Chem Heads or Vagrants, No Dealing of Chems, and No Usage of Chems in and around her establishment. (Chems being the operative word for drugs of any kind, mostly made in labs throughout the town.) Thus for years she ran a clean and safe establishment despite prostitution that went on in and around it. Some say that her demise was planned because she knew too much and needed to be put into her place, others say that in the “Time Walker vs. Lich” Fight, she and her establishment made so much money, that those protecting her under contract became greedy to take more than they were originally agreed to by contract and needed to one way or another eliminate her to get at her money. Thus two attempts to her life and establishment were created to steal the money she has. The first attempt failed when a newly hired guard (Francisco) took down three of four of the would-be robbers. The second attempt partially succeeded in burning down the bar but not taking down her or her core staff. She escaped with Francisco and his little group of girls with that night’s uncounted proceeds revenue (averaging $1.5Million in old world money and gold/silver coins) and her core staff group following them in a large SUV / Mini Van hauling a large trailer hidden as a camper inside. The trailer contains food and weapons for camping and traveling abroad for several weeks with sleeping, cooking and bathroom for a smaller group of people. Unknown to her attackers, the money Lareina made during the “Time Walker vs. Lich” fight was put into the bank long ago and only accessible to her.
 
Talents/Expertise:  
Francisco: Has a basic understanding of mechanics and some electronics, have some basic knowledge of self-taught First Aid. Can read and write as per his pre-purge education.
 
Maria, Darlene, Tamara: Not much other than following orders like a water-girl in the slave mines would.
 
Lareina: A true businesswoman equal to or surpassing Ichigo. Though Maribelle is very politically powerful, the extent of her power diminishes the further away she gets from Central Town. Lareina and Ichigo know of the Art of the Deal and can negotiate terms and agreements favoring which side they want the deal to go through.  
 
 
Pastimes: None for all.
 
Phobias:  
     Francisco: None, as he is quick to temper and lash out when threatened and have been known to terminally injure or even kill without a second thought of taking such actions or remorse from it. He is on the constant look out for bounty hunters looking for him and those who are with him.
 
Maria, Darlene, Tamara: are scared of getting caught and being forced to return to the Junk Town Slave mines.
 
Lareina: her fears are few but basically it is losing it all, which she nearly did with the biker gang burned down her establishment.
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« Last Edit: Dec 16th, 2022, 5:19pm by Fernando »  
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Hondo I. Sackett
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Re: After Chaos: Character Profiles
Reply #23 - Aug 7th, 2023, 3:13pm
 
Characters: Basic general characters for reference or those with no character sheet yet
 
Karl -Goat Wessen. Was owned by the same master that last owned Tonya and Zoey. Was trained as a fighter but lost more fights than he won. A bit on the selfish side, but has been learning from Fernando and Hondo and is changing is ways. Used Tonya to get free then tried to use Ruth to get a comfier ride to Texas and some ass. Fernando introduced him to Lucy, but Lucy did not like the smell of goat-man smeared with shit. Hangs out with Marvin mostly. Is Terri's older cousin, though not first cousins, or so he says he remembers, Is a first gen wessen. Was mind wiped twice but held onto a lot of his memories. Has some issues because of the double mind wiping. Can be brave when he needs to be but not before whining about dying. Rather run from a fight if possible.
 
Marvin - large sheep (ram) wessen, age at around mid 20s. Robbed from by unknown wessens, nearly beaten to death as and somehow dragged to Center Town General Hospital. He, and his "sisters" La La and Li Li were survivors of their family's purge, managed to hide out for a couple of days before finding out what had happened to them. Went to Center Town seeking food and help before he was robbed. Fernando found him on a request of his "sisters" to look for him He gave Marvin a 1/2 dose of the Bio-Pill solution and it seems to have healed him enough to leave the hospital.
 
La La and Li Li - Sheep Wessens, Twin sisters, related to Marvin, calling him their brother, was in the Center Town Hospital looking for Marvin disguised as nurses from stolen hospital uniforms they "acquired." They assist in meal preparation (Cutting vegetables and alike) with Ruth and Val for the convoy members.
 
Maribelle Jenkins - Human female, about 18 years of age, Found and rescued in Center Town by Fernando and Hondo after being verified by Karl as to their identities. Her family home has just been recently purged by Biggus' Slavers and Purgers. Other than Karl, it seems her and  are one only survivors of their family, the purge has also destroyed their farm and house bu burning them to the ground. They managed to survive by hiding in the wine cellar for a few days before coming out and seeing the devastation. Maribelle was following in her father's political footsteps when the purge happened. She "owns" a Sheep Wessen named "Teri" and between her and her father, had Teri in the Dark Sex Wessen Owners Magazines. Maribelle used Teri as a doll when they were younger and a sex trap for guys wanting to court her. Maribelle has 'owned' Teri since she was 8, making Teri about 6 years old.
 
Teri - Maribelle's Sheep Wessen "doll", 16+ years of age. She was bought by Reverend Jenkins for his 8 year old daughter and she used Teri like a living doll, and in later years it would become sexual. During her transformation from Human to Wesson, Teri was programmed very heavily to do as she is told and to not question her human masters. By the time Teri became 12, Reverend Jenkins began to molest her and treat her like a sex slave, and soon after started having her in the Dark Sex Wessen Owners Magazines, where he would pose with her in various dominating articles like "Tying the controlling your wessen." At 14, Maribelle (16) began to pose alone and with her father in those Dark Sex Wessen Owner's Magazines. then Maribelle would tease the boys of their home area in a game of sex tag where if caught they could have sex with her, but instead of going herself, she would hide and send Teri out who would be caught and ravaged by those males playing the game. From all this, Teri has become a very quiet and shy person, with only Fernando being able to communicate with her on a deeper level of understanding than with anyone else over her. Being able to communicate with Teri on this level, Fernando managed to stop her from killing people by Maribelle's commands. Technically, Teri is now a free Wessen by the order of the Center Town/Slavian Peace treaty but as a minor, Maribelle is still her controlling guardian. Teri is related to Karl as a cousin but how the family tree branches remains to be seen.
 
Reverend Jenkins - Human Male, late 40s/early 50s, Church leader and member of the Center Town Council until his disappearance during the Jenkins' home purge. He was later found in a Lab Town not far away from Center Town being turned into a Sheep Wessen and though was physically changed, he was rescued before his mind was reprogrammed. During the recovery of various items at the Jenkins' home was a bible whose pages were glued together and the inside cut out to house a gun within and a hit list of various individuals which included General Jastrey.
 
General Majorine Jastrey - leader of the Grand Army of the North West. In her late 50s, given a partial injection of the Bio-pill solution by Fernando (about 1/2 a dose of normal) after finding Marvin at the Center Town General Hospital, and it is slowly restoring her strength and youth. Now appears to be in her late 30s.
 
Tiny - A Huge Sheep Wessen of about late 20s years of age, whose owner had him train for fight matches in Flight Town and other places. Though often a winner in these matches, too many blows to the head are catching up with Tiny and is mentally digressing him to a person with brain damage. In most cases, a Wessen fighter under such conditions would be retired in a couple of years with a bullet to the back of their head, stating that is best to let them go like this instead of lingering on. Tiny wanted to go with Fernando and Hondo to Fight Town to rescue Val but instead was made as General Jastrey's driver and body guard, a job that he enjoys and does well. Before leaving for Fight Town Fernando gave Tiny a half dose of his bio pill from a syringe and it seems to have reversed some of his brain damage.
 
Major Moynihan - Army Field commander under Jastrey. currently leading three companies (two human and one wessen) while following the camp convoy
 
Lieutenant Martha O'Reilly - her and her platoon currently station at Center town. Daughter of Captain Patrick O'Reilly, from his second marriage, their relationship is strained due to past events and him being distant due to losing his first wife, a wessen woman named Sofie, and their two half-breed children to wessen haters.
 
Sargent Harrison - A human Sargent under Lieutenant Martha O'Reilly
 
Sargent Melissa Shanks - quarter-breed cat wessen. Squad leader, 5th Company, 3rd platoon, 1st squad under Captain Patrick O'Reilly. Has major crush on Hondo. Spend a wild night with him and claims she wants to be his after her contract is up in three years. She is a tank of a woman, 5' 0", size B Cup, likes working out, muscular, solid, brawler type fighter.  
 
Captain Patrick O'Reilly  - human, leader of Army's 5th company, AKA The Wessen company. Father of Lieutenant Martha O'Reilly, oldest child from second marriage after losing first wife, a wessen woman named Sofie, and their two half-breed children to wessen haters. He was a bit distant from his family due to the trauma from that still and was gone much of the time, at first with the army, then taking a break from the military for about 6 years to hunt down his wife and children's killers, then back to the army as he realized it was all too much for one man to do alone. Martha joined the army in an attempt to be close with him, but feels he took the wessen company command to distance himself from her. He is very proud of his daughter but harbors guilt for failing to protect his first family and for not being what his second family needed him to be, so he stays away to let her lead her own life, not realizing that it upsets her. His second wife died of cholera 8 years prior and his remaining daughter and son went their own way, not communicating with him at all anymore.  
 
Corporal Nova Kane - Mouse Wessen. corporal under Sargent Shanks. In love with Hondo, he was the first to make love to her and she claims the only, as she says she will join him after she finishes what she has to do in the army in 2 to 8 years. Is more likely to follow through with that than Sargent Shanks. Is more athletic build, but slightly curvy. 5'6" tall, D cups, smaller, flat waist, with nice hips. Has gymnastics and duel wielding sword training from the military, proficient at both, and placed 5th in army long distance marksman competition.  
 
Sargent Major Ellis - wolf wessen over 2 squad Sargents (third platoon, 3rd & 4th squads). Carry's two semi-auto pistols on his hips and a roman short sword on his back. Placed 3rd in three-gun competition
 
Sargent Piper Quartermain - half breed kitsune (white haired fox wessen). Martial artists, favors katanas, though often carries an H&K MP5 or Crossbow depending on if stealth is needed or not. Sweet and friendly, quick with a smile, but has a tendency to just seemingly disappear and reappear without warning. Unless out on a mission can often be seen wearing a short skirt and matching blouse, making her look younger and like less of a threat than she is. A good friend to have, not someone you want as an enemy. Very passionate, at times overly so, which is why she's not made it past Sargent.    
 
Agent Marquis - undercover agent, performs field espionage for General Jastrey.
 
Sargent Donaldson - runs motor pool for the army's when on field maneuvers
 
Corporal Donovan - Corporal under Lieutenant Jewel Jastrey.
 
Lieutenant Jewel Jastrey AKA Jewels - Was adopted as a child by, at the time, Colonel Jastrey, after her father killed her mother, raped her, and forced her to bury her own mother. He passed out drunk and she summoned the courage to run away, though she was exhausted and her body beaten and damaged. She passed out on the road and was found by Colonel Jastrey. She was taken home and saw her father only one other time, after Jastrey had him arrested, which was at his trial, shortly before he was executed by hanging.  
 
Captain Marco MD - Army's field Doctor, hoping to retire soon. Grumpy. Decent doctor, but carries a lot of guilt from the past and pushes people away because of it. Has butted heads with Fernando over treating non-army people. Acts like it's due to resources, but mainly because of guilt from having to leave people behind in the past to take care of the army first. Doesn't want to see others as it only reminds him of what they cannot do.
 
Major Fred - Jagerbar wessen, Wessen Town militia leader  
 
Steven Sakanori-Ng - Human of mixed Japanese and Chinese decent. Owner of a restaurant in Flight town that sells mainly Americanized-Chinese foods, though they have been altered again to make use of available ingredients in the area. He does manage to import rice and other items from Nevada Shipping Yards, which is now the west coast region. Transporting goods is by a small family owned blimp.
 
Sir Charles - A former British military man before the happening, fought along side Hondo zero and Fernando zero during WWIII and after the world went into Chaos. Moved his family to India after the fight had been lost and ended up setting up a hotel on a coastal city that lay to the west of a large, toxic no-man region on the west side of China. His family was eventually attacked, and though he survived his wife was killed and two daughters taken. He remarried a younger, mean oriental woman who barely spoke English, to help him keep up the hotel. Most understand though he needed her to keep himself from falling into a deep depression, she was also a sort of self punishment, as he did not believe he deserved love or a happy marriage after being too weak to save his own family. Some years later as a slave auction in town, he recognized a wessen, despite her change and took her in. Her name was Millie. It was not until after Bounty hunters came to his door, killed his second wife, and threatened to kill Millie too, if he did not give them information on H.I. Sackett AKA Hondo Zero, that he admitted that Millie was really his stolen daughter Beatrix and he had been too ashamed to tell her who he was, so he bought her to help at the hotel, giving her purpose and a good life, while protecting her from further harm. Sir Charles remained a friend, confidant, and informant for Hondo zero and Fernando zero up to and including the current time period. Though older, he had received a bio-pill twice from them, most recently after his torture at the hands of the bounty hunter, so his advanced aged body has been healed and restored to a more youthful vigor, leaving him many more years, if not killed by ruffians or the like.  
 
Beatrix AKA Bunty AKA Millie - Daughter of Sir Charles. Was stollen from him as a child and he later found her at a slave auction, turned into a wessen, and in her teens, with her mind mostly wiped. She was bought to be a maid for a hotel, not knowing until years later that she was his daughter, as he was too ashamed to admit to her that he had failed her years before. As a wessen she went by the name of Millie until Sir Charles revealed to her who she actual was, as he thought he was on his death bed, after being tortured by bounty hunters for information on the location of Hondo zero.
 
Older Valentine (Maria) - the timelines actual Valentine, her timeline and events differ from her younger self's timeline. Had her memory wiped shortly after her return and her losing battle with her memories. Was H.I. Sackett's only wife for many years until she had a bad head injury that brought her memories back and her anger became worse due to having to now deal with what she went through as well as feeling betrayed for her memories being taken from her. Mother of eight children, most now resent her because of her anger. Responsible for Raven, H.I.'s current companion, having her spirit animal form ripped from her and replaced with a different one, which makes her feel like a stranger in her own body, as a punishment for helping the H.I. and the Time Walker get information about the Spirits nefarious plot. In a fit of rage for Hondo finding peace in Raven's arms, Valentine gave the spirits an anonymous tip as where Raven would be on a certain mission so they could capture her and put her through this cruel torment of a punishment, reserved for the worst of spirit kind. The Time Walker found out and said he would not utter a word about it for H.I.'s sake, but he would never forgive her, nor speak to her again, though he would kill her if she did anything against either H.I. or Raven again. She separated from H.I. fully after that, and would leave and return randomly, trying to find peace and answers to the anger within her, as she realized what she was becoming. On one trip back home She, Macey, Zoey, and  their son, Nolan, got into a fight about her attitude, here randomly disappearing and reappearing, her not helping at all, but still draining resources, and her being a danger to the group. In a fit of rage Valentine lashed out, hit Zoey, and blamed her for Tonya's death, only realizing what she had said after it was too late, as Zoey was left extremely injured from that mission as well and was still half cyborg due to a poison in her system that the spirits made that made the bio-pill unable to restore her body, though Fernando tried for years to do so. Macey tried to beat the shit out of Valentine but Nolan pulled her off to which she stomped off to find her dad and tell him what Valentine had said. shortly after Valentine found herself in the Jurassic period where she spent 5 years thinking about what she had done, what she had become, figuring out how to cope with it and change herself, all while trying not to get eaten. She was returned a few years before current time, but not sure who returned her as she was returned to a desolate wasteland area with no one in site, and most of her children and H.I. have refused requests to talk with her. The only contact she has had was Macey once and Zoey and Nolan a couple times. ...
 
Maddie - Runs Mad Moon Dog Maddie's Cafe in Flight town. In the past when Flight Town had Aircraft Races, she has won several "1-man single engine" races in her Piper Cub.
 
Jerry Clyborn - Shop owner, blacksmith, and fabrication specialist. Has a traveling booth he uses one a month to service outlying towns. Main shop and junk yard he has is in Center Town
 
Dennis - Traveling Leather worker, based out of Center town, but travels a lot.  
 
Nelson Scott - Traveling Electrical supply. Also repairs older electronics, mostly glass tube era, but others if microsoldering is not needed.owns one of the few working mobile computers with an extensive electronics digital library.

Mrs. Dorothy Clean AKA Mrs. Clean
- Owns a string of clothe washing service locations as well as a traveling service, and sells washing soaps and equipment.  
 
Tom -  firearms shop owner and basic gunsmithing technician in Center Town. Grandson of General Jastrey
 
Sam - Fry cook, formerly of Center Town. Left after his wessen hating boss, no known as Shit Stick, almost killed Marvin over false accusations.
 
Rensoke - Japanese Mechanic and informant of the Time Walker outside one of the spirit stronghold in Japan
 
Sayuri - Rensoke's wife
 
Jake - Biker from wessen hating group, who survived being sucked up and spit out by a tornado. His surviving riding partner was unnamed.
 
Sachmoe Louise Armstrong - Fellow riding companion of unnamed biker and Jake, who did not survive the landing after being spit out by a tornado. Deceased.
 
Elder Gang Leader - unnamed leader of the wessen hating biker group, now working for General Jastrey as peace keeping muscle, though being watched by Fernando as he does not trust him, especially after Molly and Macey were attacked by members of his group.
 
Lige - Wessen hating biker who attacked and attempted to rape Macey and Molly, but was killed by Hondo. Deceased.
 
Jackie-Joe - Wessen hating biker who attacked and attempted to rape Macey and Molly, but was killed by Hondo. Deceased.
 
Virgil - Wessen hating biker who attacked and attempted to rape Macey and Molly, but was killed by Hondo. Deceased.
 
Madison - Leader of the teen boys. age 17. Handy with about anything. Has a crush on Patricia.
 
Robin - a bit more effeminate looking boy. age 16. The groups mechanic and tech nerd. Takes care of the vehicles for the group with Alice's help.
 
Dakota - a bit more effeminate looking boy. age 16. The group's cook.
 
Francis - one of the teen boy handymen. age 15.
 
Jordan - one of the teen boy handymen. age 14.
 
Patricia - Leader of the Teen Girls. Age 16. Acts older. Has a crush on Hondo, and tries to get him to notice her. Madison is her best friend in the group, and she thinks of hims as a brother, much to Madison's chagrin.  
 
Lisa - Formerly one of the dog-show girls from Lacey's Whorehouse. Showed Macey how to #$@! dogs, though Macey never went so far as to let one screw her. Left the Whorehouse to take her show on the road for private hire, hoping to get enough money to get out of it all someday. Has orders from Fernando to keep her dogs reigned in and threatens to shoot them if they so much as sniff up Macey's or any of the other girls skirts. She uses her two dogs to help guard the camp, and though she had not been caught screwing them, it still suspected as she has never fit in with the group and still keeps to herself. Age 18.
 
Nancy - The cook and clean of the teen girls group. Though they usually are fed with the camp, she likes to cook with Dakota when she has the chance but otherwise keeps both their and the boy's campers clean. age 15.
 
Alice - The handy one of the teen girls. Takes care of vehicle maintenance for both groups, with Robin. Very shy and does not talk a lot. Talks the most to robin, a little to the rest, and hardly a word to anyone outside their group, though Hondo has managed to get her to talk a little about their rides before, as he gave her some tips on maintenance for them.  
 
Giovanni - Former owner of Giovanni's Casino and Entertainment Parlor. Now Deceased. Miniya and Tracy were saved by Fernando from him as they were distraction girls and failed to distract him enough to allow Giovanni to win. Was shot in the head by Fernando, Hondo, and Agent Marquis after being caught cheating at cards
 
Steve, short for Steven Sakamori-Ng. (Ng pronounced "Ing") - Family Owned Asian Restaurant Worker/Owner in Flight Town. Late 20s years of age Sells various foods at large quantities to Fernando when he needs it. Seems to have access to information most do not, admitted to having Ham Radio Equipment where his family takes turns listening in various frequencies. The Asian Restaurant is in between the Merchants near the Blimp Parking Area and the Shady Part of Town where Giovanni's Club resides.
 
David Ramsey - half-breed Dog Wessen. Age 17. Found by Hondo in a Os Aminas trailer. Had been starved, beaten, and castrated in a brutal, crude fashion. Could not talk, barely understood orders. had been drugged out of his mind to make him obedient. Hondo insisted he be helped, and together, using both their time canes and a bio-pill, Fernando was able to restore the boy's body and fix his mind, though the his mind is closer to that of a 10 to 12 year old, with a few tweaks to make him act more mature to help him fit in. He is staying with the teen boys for the time being.  
 
Michael - Rabbit wessen boy with those Minerva saved. Around 13 years of age.
 
David - Mouse wessen boy with those Minerva saved. Around 10 years of age.
 
Darlene - Sheep wessen girl with those Minerva saved. Around 12 years of age.
 
* Michael, David and Darlene act as a one of various scouting teams of Bruce Lee's kids, checking the activities of the people about Flight Town from peering about from storm drains and sewer gratings. Darlene often goes out to get food for them by letting certain merchants to feel her up for a bag of stale or left over food. They communicate with the rest of the group with lower powered (about 1/2 watt) "toy" CB Walkie Talkie on various skipped or modified channels with Morse Code Button. Despite the low power of the device, the Morse Code option of the radio seems to punch through where stronger signals fail to go through.
 
Alexandria - Rabbit/Bunny girl, Older teen Wessen girl in Minerva's kids group. 15 years of age.
 
Sabrina - Skunk Wessen girl. Older teen Wessen girl in Minerva's kids group. 14 years of age.
 
Tabitha - Skunk Wessen girl. Sabrina's sister, younger teen Wessen girl in Minerva's kids group. About 10 years of age
 
Josie - Sheep girl, Older teen Wessen girl in Minerva's kids group. 15 years of age
 
Melody - Sheep Girl, Older teen Wessen girl in Minerva's kids group. 14 years of age.  
 
Naya - 1 part Sheep / 3 part Human Wessen (3rd gen Human/Sheep Wessen Hybrid), 14 years of age; formerly one of Giovanni's Distraction girls forced to whore herself out in the street to get enough money to get food and a room to sleep. One of a few girls who Minerva protected until they ran away from the group. Her friends she ran away with were killed by the Wessen Hating Highway Gang. Fernando rescued her off the streets and give her a Bio-pill to heal her of her injuries and has taken her in to be with Minerva's group when they move out of Flight Town. To save her, Fernando tricked Giovanni in giving him her Wessen Slave ownership papers. Knowing that Fernando "now owns her" she is cooperative to him. She will be with Minerva's group when traveling with the convoy
 
Lily - Beaver, younger wessen girl in Minerva's kids group. About 10 years of age. Due to abuse of the Merchants and Lawmen of Flight Town, she had a deformed  right(?) arm from one of them breaking it when she was not fast enough to give service. Lily used to service merchants and lawmen to try to help get food for the rest of the kids. Fernando found her in a terrible mess where she offered herself for some money to buy food. Instead he buys the food for her to feed many of the kids in the group and made a promise to fix her arm the following day, which he does.
 
Little Mary -  Mouse, younger wessen girl in Minerva's kids group. About 7 years of age. She was bitten by a "Rope Dog" (Venomous Snake, possibly a Diamond Back Rattle Snake) while collecting berries for the kids at their hideaway, a crashed Globemaster C-10 Military aircraft by the stream. She was slated to die under Abigail's watch until Lily brought Fernando over and giving her a partial Bio-pill, saved her life.
 
De Le Vega - a Wessen Gang operating mainly around Center town and the roads that extend out from there.
 
Mickey AKA Ike the Mike - Leader of a group of thugs that Fernando befriended by saving a couple of the injured riders in the main motorcycle gang they were allied with by Doc Brown's. Now works for the army as hired muscle under Lieutenant Martha O'Reilly in Center Town.
 
Dirty Leon - Biker gang leader. Allied with Mickey's group of thugs.
 
Elderly Merchant - no name. Runs a junk electronics store in Center Town that also sells storage barrels. Met the Time Walker and H.I. Sackett in the past and recognized Fernando and Hondo as them. Hondo fixed all his stores EMP damaged electronics and got a few radios and storage barrels out of the deal.
 
Justin - Works for Elderly Merchant at Junk store in Center Town with Cathleen.
 
Cathleen - Works for Elderly Merchant at Junk store in Center town with Justin.
 
Elisha - Old man in Flight town who helped Hondo and Fernando when they were trying to find Tonya.  
 
Silas - Friend of Elisha and helped him help Hondo and Fernando, though complained about it as he was sure Hector would have them killed for helping them.
 
Ruth McDonald - Older sister of Esther, Cousin of Joanna, Susanna, Howard, and Earl. Long black hair, 21 years old, shapely but fit, D cup, 5' 9". She is the obvious leader of the 6 of them and the others rely on her for guidance. She is a jack of all trades, and though appears more like a house wife, she is not afraid to get her hands greasy working on machines either. Learned to fly single engine planes from her father and used to help dust crops for the family and a few neighbors. She was rescued by Hondo, after he took on a slaver with cargo truck full of humans and wessens captured and headed to market. Hondo was wounded in this exchange and backed up by Fernando. Saving her and the others inadvertently set off a slave purge. More were killed than saved initially and Hondo still carries guilt from this, though Ruth practically worships him for rescuing them and would be his in an instant if he asked, but she is mature enough to keep her feelings to herself for now. She and the other three girls sot him out the next day and asked to join up with them as they had no where else to go. Hondo checked on their farm and found the men all dead, farm raided, and almost everything but one barn burnt to the ground. Found her and Esther's mother dead at another slaver truck what had purged most of their catch already, only managing to save three from that truck, Tonya, Zoey, and Karl. She practically runs the kitchens and organizes meals for the entire camp since Valentine was captured. Weapons: A 357 Mag revolver with shoulder holster, 22 revolver on ankle holster, 20 gauge side by side shotgun
 
Esther McDonald - Younger sister of Ruth, Cousin of Joanna, Suzanna, Howard, and Earl. Long Brunette hair, 16 years old, lean, lanky, tall, not very shapely, A cups, 5' 10". Not as handy around machines as Ruth. More of a shy, homebody. Can cook, sow or grow anything though. Always humming softly while cooking, sewing, or gardening. Likes seeing others enjoy her cooking, but rarely joins in or talks to anyway, just stays in the background. Would love Hondo or Fernando to take her in their arms but would not know what to do. Sort of terrified of other men since being captured. Was saved with Ruth by Hondo and Fernando. (See Ruth's bio for synopsis) Weapons: 22 mag revolver on ankle holster, pump .410, and a .38 special pump carbine
 
Joanna Kathrine McDonald - Usually called Jo, Older sister of Susanna, cousin of Ruth, Esther, Howard, and Earl. Short Brunette hair, 20 years old, Shorter, Wider hips smaller chest, B cups, Built solid, 5' 2". More of a tom-boy, Rough, and rowdy. The real out-doors woman. Hunting is a passion of hers, but she could cook and preserve her catch as well as or better than most. Can turn a wrench, but prefers to be out in the woods or on the prairie hunting, fishing, or trapping. Used to go out and hunt for several days in a row, sleeping in the woods with little more than a bedroll and a tarp. Skilled at tanning hides, working leather, and making things from leather. Hates sewing and most domestic work other than cooking but prefers cooking meat. The best driver of the four girls, but rather be on two wheels than on four. Her mother died shortly after Suzanna was born and she looked to her aunt and cousin Ruth after, though Ruth was only a year older. Had a strained relationship with her father due to her and her stepmother not getting along. Her stepmother was not found after the raid where they were captured and their farm destroyed. Would jump either Hondo or Fernando given half a chance but is held at bay from pushing it by Ruth. She was saved by Hondo and Fernando. (See Ruth's Bio for synopsis) Weapons: .357 mag pistol with hip holster, 22 mag revolver with ankle holster, a 9mm sig with nylon shoulder holster, 20 gauge pump shotgun, 30-30 marlin carbine, and 308 Winchester with scope.
 
Suzanna McDonald - Younger sister of Joanna McDonald, cousin of Ruth, Esther, Howard, and Earl. Medium length blond hair, 15 years old, small hips, small waist, already large C cups at 15 and still growing, 5' 7". Friendly and outgoing, a decent cook, better at baking, a good seamstress, though preferred working with leather like Joanna did. Does not mind working on machines, and is better at it than Joanna does. Prefers gardening to hunting. Can drive almost as good as Joanna can, though is not big on motorcycles. Likes being outside but prefers to be back at her bed at night. Would like Hondo to hold her and kiss her, and maybe have sex someday, but she is still a little shy about that due to what happened to them. She just wants to feel safe. Fernando scares her a bit but she tries not to show it, though sometimes she almost likes the scared feeling she gets when being around him. A bit too immature to make up her mind yet, but old enough to dream and yearn for something that she is just not sure about yet. She was the more sheltered of the two of them, as her stepmother liked her where she did not like Joanna, but that feeling was mutual. She was rescued by Hondo and Fernando. (See Ruth's Bio for synopsis) Weapons: .380 Bersa in shoulder holster, 22 mag revolver in ankle holster, .410/.45 Colt revolver in hip holster, and .243 Winchester with scope.
 
Howard and Earl Jones - Howard 4. Earl 6. Sons of Ruth, Joanna, Esther, and Suzanna's fathers youngest sister and her husband. Found in a trailer, off an embankment, by the side of the road. Parents found dead in the van pulling it. Van was shot up and had driven off a cliff. Hondo found them but was unable to determine what caused their deaths, as it was night when he found them. Ruth and Joanna took them in to raise and care for them.  
 
Amos McDonald - Joanna and Suzanna's father. Deceased.
 
Frank McDonald - Ruth and Esther's father. Deceased.
 
Velma McDonald - Ruth and Esther's mother. Deceased.
 
Martha McDonald - Joanna and Suzanna's Step-mother. Missing.
 
Jim McDonald - Amos and Frank's youngest brother. Missing.
 
Samantha McDonald - Jim's wife. Missing.
 
Bob Frankie - Farm hand. Deceased.
 
Troy Benedick - Farm hand. Deceased.  
 
Old Man Tom Tucker - Friend of the McDonald's and farm Manager. Deceased.
 
Elizabeth Tucker - Wife of Tom Tucker. Taken by slavers 20 years prior. Assumed dead.
 
Trip McDonald - Ruth and Esther's dog. Part Boarder Collie, part ?
 
Fredrick Ferdette - A lazy farm owner who tried to force Joanna to marry him to get her fathers farm. Did not take being rejected well. Brought the slavers to the McDonald's farm. Once everyone in sight was killed and the girls not found, the slavers left to try to find them as they wanted the four girls as they were worth more than anything there. He looted the farm with some help of a couple of his farm hands and a friend, then hung and burned the bodies of the girls fathers and left a note in case the girls were not captured. Is still at large and has not been brought to justice. Army went to his farm after it was reported by Hondo and Fernando, but he was not found, only the farm hands of his, who claimed to have no knowledge of what happened and thus were left alone due to no witnesses as to who was there other than the note being identified as having to have been left by him by Ruth and Joanna, there was no proof.  
 
Hector De La Cruz - Fauschbau Wessen with dark colored fur. Speaks with a Spanish accent, but uses a mix of Spanish, Portuguese, and English. Is the leader of the Wessen Superiority group Os Animas. Is the adopted son of the Grey Lady, but their relationship is rather unhealthy, with her being more attached to him, though she acts mean to him, and overlooking his transgressions all to easily, while using him to help further her cause of Chaos for the Spirits. Though he has never had sexual relations with her, he has fantasies about dominating her, otherwise he just uses her power and resources to further his own power, as he has no real love for her. He has a long standing grudge with the Sackett's and the Time Walker but has now switched to Hondo and Fernando as he found out that they are the younger forms of his old enemies. Hondo was number one on his list after he took Tonya back from him, and wounded Hondo badly in the process, Fernando ended up facing off with him and cut his hand off before he could teleport away, using spirit tech, and now is unsure who he wants to kill first or make suffer the most. He sent the Os Animas army to attack their camp and the army attachment with them, but they were wiped out. His wessen air unit, Death From Above, is torn on whether they are going to continue to back his cause or split off on their own, as they believe he sent their army to their deaths on purpose, though he honestly thought that their superior numbers would win, as he had no clue that these younger versions of H.I. Sackett and the Time Walker were this powerful already. He left Wessen town to regroup but Fernando helped push Wessen Town to think for themselves and work with the humans instead, and even put out a one million dollar in gold bounty on Hectors head, leaving Hector to lay low. Hector did meet up again with the Grey Lady and was given an artificial hand, by the spirits, with the promise of doing work for them when they called, much like the deal they have with the Grey Lady when they supplied her artificial limbs. He got resources from her before leaving, and she is paying off groups to ignore the bounty, though some free-lancers might still try. He was sent on his way with an armed escort of highly trained body guards and one of the Grey Lady's top operatives, a scarred  Fuschbau wessen, with little fur and red hair, named Sheska. She was secretly working to take Hector down, but was injected with nano acid capsules by Hector, that he can active or will activate on his death, killing her in the most painful way. She is now forced to bow to him and be his sexual plaything once more (See Sheska's Bio) while she bides her time and hopes to find the time walker or H.I. Sackett before she is killed, to aid them in ending Hector. Before leaving Chinatown by the inland Mississippi sea, the closest town to the west of the grey Lady's base (Her base is on the east side of the inland sea), he captured a young woman named Legacy and tortured her for Information. He would have killed her but was saved by a spirit woman who could not talk named Raven (See Legacy's and Raven's Bios). Hector was known for taking in young women, seducing them, and once done with them, he would physically, mentally, and sexually torture them until he had broken them down or killed them before moving on. Tonya was saved from this fate. He also took great pleasure in sexually molesting and physically abusing half-breeds as he said they were a worse abomination than the humans were, as they were not wessen but pretended to be. Among his victims were Sheska and Minerva. He is currently headed to one of the closest Junk towns to his side of No Man's Land, to hole up and make some new allies with the wessen manager and his associates there, hoping to get a network of support from all Junk Towns.  
 
Sheska - 3/4- breed Fuschbau Wessen (red fox variety) doesn't have much fur not heavy fox features. Well built and would be pretty if it was not for the scarring all over her body. She was taken in my Hector De La Cruz when she was 14, and a year later she told him her mother was only a half breed, to hwhich Hector got angry and used her to test devices of his own making and other sexual, physical, and mental torture techniques on her. She was on of his earlier victims, though not his first. She was however the first to survive, as most gave up on living and died from despair. He completely broke her to the point she would not talk, eat, or try to defend herself, so he threw her out for his guards to have fun with. The grey lady happened to stop by about tha time and found one of the guards raping her in a barn. She just lay limp as he took her, but there was a small fire in her eyes that the grey Lady noticed. Though not kind enough to stop the guard, once he was finished the grey lady carried her back to her dirigible and had one of her slaves care for her. Once she was nursed back to health, the Grey Lady had her trained to be an assassin and body guard. It took a while to get her to take care of herself again and longer to talk, but she took to fighting like a duck takes to water. She got good, hard, and heartless, reliving every moment that Hector touched her, hurt her, abused her, belittled her, and #$@!ed her again and again as she fought, but always keeping that hate of him a secret from everyone as best she could. Only the Grey Lady knew who had hurt her so, but in her own blind arrogance thought that she had rebuilt the girl in her own image and that she had taught her to fight, kill, and hate for the love of Chaos and hatred of everyone who had it better than they did, little knowing she fought with one goal in mind, to some day see the end of Hector De La Cruz. She had hoped to end him herself, once the loyal body guards were either gone on some fool errand Hector had sent them on or were killed protecting him, but they had stayed too close thus far and she had not wanted this to be a suicide mission as she wanted to live life still, after he was dead. Now, though, Hector wishing to break her once more, he has injected her with a load of nano vials of acid, a gift from the spirits, that are tied to a button on his artificial hand and to his own life. If he presses the button or is killed, she will die a horrifically painful death as her blood turns to acid and she is dissolved from the inside out. Due to this she is forced to be Hector's ugly little sex slave once more as she bides her time and hopes they get close enough to the Time Walker and H.I. Sackett to beg them to help her end Hector and hopefully find a way to save her own life. Though she would die if she was sure Hector would die too, her dream of being truly victorious would be to live a good life once Hector is dead, finding a mate and maybe having children if her body would allow her too still, just to prove him wrong that she was not an unlovable, ugly bitch with no future, that is the goal and dream that drives her and kept her alive all those years ago. the dream of proving him wrong.  
 
 
Tammy S. (Formerly Tammy G.) - Fernando's Ex. Possibly still alive, but unknown. Got selfish and crazy and tried to take everything from Fernando and make his life hell. He was freshly dealing with this before being transported through time to Chaos!
 
Tonane - Native American, spirit translator, and first person Fernando, Jeanette, and their small band met. It was through Tonane and at his village that the spirits gave Jeanette and Fernando their VW campers. To this village and to many others like it, the spirits choose to maintain animal form only, keeping only a select few to see their human like form. Most who do see their human like form think they are wessen. Tonane does not know of their human form but has been allowed to telepathically speak with them and is believed to have the gift of translation due to this. IT is one of the many ways the spirits manipulate human kind. When meeting Tonane, Neither Fernando nor Jeanette knew the spirits could take human form.
 
Great Chief Bear - Native chief of the village where Tonane was spirit translator. first to give Fernando the Rubik's cube challenge.
 
Doc Brown - owner of a trading outpost that specialized in Medical supplies, though other sundries were also available at his trading post. Located in the Pacific North west. First place Fernando and Jeanette visited after leaving native village. IT is at Doc Browns outpost that Jeanette first sees a spirit in human form, though two of her companions know this as a spirit already.
 
Kathy & Mack Z. - Sister and Brother-in-law of Hondo. Whether they survived the happening is unknown to him.

Dacotah Mandan Tribe
- a tribe consisting of the remnants of the three affiliated tribes of North Dakota as well as other who have joined them to build a society that wishes to live together in peace, live off and work the land, and just survive and heal as best they can in this world of Chaos. Located around the area known as New Salem

Chief Running Deer
- Leader of the Dacotah Mandan tribe. Hondo and Valentine met them not long after being transported in time to the world of Chaos! Was the first to give Hondo the rubik's cube challenge.  
 
Jet Chang - Chief Running Deer's aid. A man of Chinese decent, but now part of the tribe.

Summer Wind
- Chief Running Deer's daughter.

Stealthy Panther
- Chief Running Deer's Son. Was setup and Captured by order of General Douglas Custer in a play to seize control of New Salem. Has the 'gift" to talk with spirits, but also claims to be able to sense their nature (evil, benevolent, or neutral) and can see their essence surrounding their animal form so he can tell an animal from a spirit. Was saved by Hondo and Valentine from being hung at Fort Williston.
 
General Douglas Custer - leader of Fort Williston and Fort Dickinson. Has a Falcon Spirit companion who Stealthy Panther said was evil. He nor his spirit companion hide the fact that they wish to control people and see most as below them. Custer Deceased.

Falcon Spirit
- trapped by unknow spirits, not of Texas Spirits nor of the main spirit faction, though they seem benevolent. The Falcon spirit was a rogue, not connected to any faction per se. There were other rogue spirits like him, all with the ability to move their essence to a new body when their's was too badly damaged. This was considered taboo among most spirit factions for multiple reasons, though the main reasons were one could not shapeshift in their new body and they could not jump to bodies which had a human or spirit like essence already; only bodies without souls, i.e. animals. These beings were often hell bent on dominating others for their own nefarious purposes and some had tried to overthrow elders of the main spirit faction. Though this process is taboo and the technology to make one's essence so it can jump bodies has been banned by the main spirit faction, certain elders are having others work in secret to not only resurrect the technology but to modify it to allow them to take over bodies of humans or other spirits, which had previously not been possible.
 
Marty - Deputy at Fort Williston. Not very smart and very unlucky.
 
 
Logan Sackett - age 48, looks to be in late 20ss. older of the Sackett twins, H.I. and Maria V. Sackett's son. Lean, fast, blond like his dad, clean shaven, except for long sideburns. The more snarky of the two twins, talks more, and more excitable, a bit cocky at times.
 
Milo Sackett - age 48, looks to be early 30's. younger of the Sackett Twins, H.I. and Maria V. Sackett's son. Taller, bigger built more like his dad. Dark hair and mustache. Quiet, serious, often mistaken for being grumpy, and sometimes sarcastic, with a dry humor.
 
Molly Sackett (Not Red Molly)- age 40, looks mid 20's. Milo's wife. Sweet, strong, has a fake knee and blind in one eye from a mission gone bad 8 years before. Became teams extraction specialist and coordinator five years prior.
 
Reilly (Hotshot) Sackett - age 18, looks 18. Milo & Molly Sackett's oldest son. The group's sharpshooter. prefers a motorcycle.  

Russian Bounty Hunters Guild
- a Russian guild of humans and wessen bounty hunters. They are sworn to take down and bring in their targets without mercy. They cannot return until their target is retrieved. They are known to be the best of the best, utterly ruthless, and completely savage.  
 
Hedeon - Wessen Russian bounty hunter. Guild squad leader.
 
Boris - One of Hedeon's underlings
 
Yana - Wessen, One of Hedeon's underlings. Tracking specialist.
 
Dr. Renaldo Zucker AKA Professor Z - Rat Spirit. Lead scientist for main spirit faction involved with wessen experimentation originally. Perfected spirit type change protocols, and currently involved with trying to learn and harness the secret of the timewalker canes, pendants, and rings. Was in charge of the procedure that changed Raven from an avian type spirit to a feline type spirit. Made it more painful for her for his own enjoyment. He temporarily killed H.I. Sackett AKA Hondo and Clone Raven, When trying to Get Hondo Zero's time cane, but his plan was thwarted and their nigh immortal bodies restored to living condition by Fernando Zero, though Hondo Zero was only fully repaired by another Fernando of unknown origin.
 
Dr Hawkeye - Avian Spirit, Hawk Variant. a doctor specializing in bionic replacements. likes experimenting on wessens and humans in his spare time. Acts nice and cheerful but has a very creepy, ominous vib. Installed Hector De La Cruz's new hand.
 
Maikoh - Canine Spirit, Wolf Variant.Bionic Technical specialist. Has assisted in and personally developed many bionic prostetics and upgrades to old models. Also acts as the muscles for Dr Hawkeye's team.
 
Kanin - Lagomorpha Spirit, Rabbit Variant. Bionic specialist. Dr. Hawkeye's installment assistant. Their are rumors they are lovers too, but many think she was forced into it and he holds something over her that makes her fear leaving him.
 
Cold Blooded Killers is an Assassin-For-Hire Paramilitary group of Lizard Men Wessens with close ties to Hector De La Vega and his Os Animas group. Being a Human/Lizard/Snake Wessen, they are Cold Blooded creatures with thick Bullet Resistant Size against small caliber arms. They operate in packs of 12 assassins, often breaking up into smaller groups to get their objective targets. Though they worked for Hector and his Os Animas group, in truth they are mercenaries and are willing to work for anyone willing to pay their high price. Their location is unknown but it is suspected they had taken over a couple abandoned Lab Towns as used for their lairs.
 
Death From Above is a Paramilitary Mercenary Group of Human/Avian Wessens, mostly made up of Predatory Avians (Hawks, Eagles, Vultures, Falcons, Owls, etc.) / Human hybrids. It is not known if they can fly on their own but it is known that they do fly various small aircraft such as Piper Cubs and Cessna 414s(?), they also fly gliders, paragliders, autogyros, blimps and airships. Like Cold Blooded Killers, they are associated with Os Animas by the latter buying the former's various aviation services. After the Wessen Battle of Flight Town and the Wessen Hating Biker Group moving into Flight Town, Death from Above approached Fernando and gave him a Yaesu FTH-7008 radio to maintain communications with them as they realized Fernando and his group is there to help everyone - Humans and Wessens and not one over the other. As such, except for a select few, they all disconnected themselves from Hector De La Vega and his Os Animas Group. the few who are still connected will only do small favors of dropping supplies and written communications to him. Currently Death from Above members are observing from above what is going on with Flight Town. In the past, many of them had taken part of the Aircraft Races Flight Town sponsored. Their base of operations is unknown and might consist of several bases as the range of their aircraft is a short couple hundred miles but they have a range of a couple thousands square miles.
 
 


Zero, Prime, Beta, Gamma, etc. Characters.
 
Thanks to the Spirits rebooting the universe to try to get a resulting end to the situation what would be most beneficial and profitable to them. They created "The Happening" which led to WWIII in the 2030s- a limited nuclear war which was was followed by a asteroid bombardment of the planet, causing a global catechism which causes a period of time of several decades known as "The Chaos." This destroyed much of the world's infrastructure, both civilian and military. At around the time before The Happening, Man was beginning to colonize the Moon and Planets, and explore the stars. It is with The Chaos where they rebooted Time in order to make things go in their favor. It is the reboot that duplicated various elements in the Time Line. The characters listed here are those duplicated characters, including the "Prime" Characters that were mentioned above on this forum thread.
 
Thus far the universe had been rebooted four (4) times, and thus there are at least four possibly known duplicated elements. Einstein's statement of "Two (2) things of the same thing can not exist at the same time" does not apply because the Spirit Reboot of the universe folded Time upon itself creating multiple Time Lines existing together at the same time with some elements being duplicated. Each time the universe gets a reboot, another set of elements gets duplicated. The total number of reboots known is current at four.
 
Zero Characters are the ones currently in Asia trying to put an end to the Spirit activity on Earth before the Time Lords Ultimatum of destroying the world if the Spirits are still there. They are that one that went through and complete the Convoy Trip first and then sent back in time to 2045 (? exact point yet to be established), and created the history the Prime Characters are learning about. At around 2055 (? again exact time yet to be established), they travel the world to gather intel and resources, starting with Brazil, Israel, Vietnam, and are currently hopping between Japan, Korea, and China; aka Spirit Central due to their heavy concentration there.
 
They are known as the "Elder Characters" with Fernando and Hondo being in Asia but "Elder Jeanette" and "Elder Val" joining the convoy. It is established that elder Fernando is married to Elder Jeanette and Elder Hondo is married to Elder Val but the male separated themselves from the females to go around the world and are in Asian unknown to their wives.
 
Prime Characters are the ones mentioned above in the character listing and until the discovery of the Spirits rebooting the universe multiple times. They are unaware of what their temporal duplicates are doing or had did unless are told of their historical involvement of the area they are in. They are the main group of the convoy heading to Charlton Texas. They are away that this may be a Spirit Constructed Universe because observations of the universe shows that this is not the universe they came time. One example of their observation is the stars are not aligned with the calendar and their positioning is a mirror image of what they know them to be.
 
Fernando Zero and Hondo Zero left a series of clues and treasure boxes in every town along the path they would take to for the trip to Charlton. The money and resources left in the towns are from the winnings they received from fighting the Lich some 15 or so years before. The treasure box at Fight Town was not found and considered lost while the treasure from Flight Town was stolen by Hector De La Vega. Treasure boxes from other towns remains to be seen though oddly there was one at Center Town and the Indian Village Fernando and Jeanette originated their trip from. To get the treasure box, there was a test to complete: Solving a mixed up 3X3X3 Rubix Cube in under 10 minutes. Upon solving the cube, the treasure box was given to them.
 
The RPG mostly revolved around them.
 
Beta Characters, mostly Beta Fernando and Beta Hondo showing up and adjust things to make the convoy trip go smoother. It is through them that "reports of the Time Walker and his partner The Righteous Cowboy are in town." They try to show themselves to Fernando Zero and Hondo Zero and hide from the rest of the convoy. They are not married to Elder Jeanette and Elder Val, but know of them.
 
Gamma Characters, have not been heard from yet but are somewhere around.
 
 
 
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« Last Edit: Jan 22nd, 2024, 10:18pm by Fernando »  

Well the cowboy, like the red man, you had to leave your land
You can't raise your stock and plant your crop in the gumbo and the sand
Greed disguised as progress has put us to the test
They won't be glad until we're gone from our home out in the west
It's sad to see those good old days replaced with greed and doubt
Soon we'll leave the country, the campfire has gone out
Bid 'em all adieu, you can't turn the world about
The cowboy left the country, the campfire has gone out
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Fernando
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Re: After Chaos: Character Profiles
Reply #24 - Aug 8th, 2023, 8:21pm
 
Convoy Vehicle, Equipment in them and their drivers/teams List
(This entry will be constantly be updated)
 


NOTES:
 
Communications:
With about 20 vehicles, tied to 15 or so groups within the convoy, communications is a key asset. All vehicles and their connected campers have a CB Radio within them to connect the convoy together when going down the roads and highways. Though each radio system is different, The basic radio set up is as follows:
 
- With a few exceptions, all radios have a standard non-powered/amplified microphone. Only Jason, Fernando, Hondo and Val’s main vehicle radio have a power amplified microphone, which makes their signals comes out louder.
 
- With a few exceptions radios are small 40 channel AM radios. Most have a Channel 9 selector button to switch from what channels they are on to channel 9 which is the national Emergency Channel. Some have a Second selector Switch for Channel 14, which was the old call-in channel. All of these are Dash or vehicle Mounted Radios.  They all operate at a power output of 5 to 10 watts, depending on what modifications they may have, which most of the time is a “Peek & Tune” modification which cleans up and increases the radio’s output from 4.5 watts to 6 to 10 watts with a clear audio signal.



 
 
The radios inside the vehicles tend to be analog style radios, while those in the campers tend to be digital in nature (digital LCD Screen). Some members like Minerva, Miniya, Abigail, Tracey, Fernando and Hondo have a battery operated walkie –talkie CB Radios. Most of these are just basic CB 40 channel AM Radios and require 10 AA-Batteries to operate. In Flight Town they run into a group of kids who have toy radios that operates on Channel 14 and some radios with 3 or more channels; they are limited in power of between a 1/2 watt and 1 watt but do have a Morse Code Button to send Morse Code on the CB Carrier Wave. This saves on power and can punch through most disturbances on the airwaves despite the radio’s low power output. At the time of this writing, this is the only group to have such toy radios, but no doubt the convoy will run into more groups with them. These toy radios use a 9-volt box style battery. All batteries used in all these mentioned radios are old tech carbon style rechargeable batteries – an old work tech from the 1950s and 1960s.


 
Exceptions: Hondo, Fernando and Jason have Cobra 148s radios which adds Upper/Lower Side band, with Hondo’s and Fernando’s radio having expanded channels to 256 “channels” (24 subs or Below Channel 1 and 192 uppers or above Channel 40). Jason’s radio has these modifications but does not know how to use or access them. Some of the convoy’s radios have Upper and Lower Sideband to them but not all.

 
Oddly, Jeanette has an Emergency CB Radio in a plastic storage case with an external antenna, but it is an emergency use radio. It is bigger than a walkie talkie radio, but smaller than a dash mounted unit. It is a standard 40 channel AM Radio with no modifications to it. It has two alligator clips to connect it to a battery. It is kept in storage for “Just In Case.”

 
- The convoy operates on CB Channel 18 for its main communications. Fernando and Hondo sometimes switches to Channel 65 in the “Uppers” area on their modified CB Radios. Due note that the Military (Jastrey’s Army and other groups) do operate on upper channels if they have radios that can get there. Channel 38 is another channel where various groups go to use, like some Slavers and High Way Gangs. Why they choose this channel remains to be seen.
 
- CB Radios operate on a frequency Range of 26.965 MHz to 27.405 MHz, unless modified to have extra channels and in some cases “In Between Channels” from Channels 1 to 23, there is a skipped channel, creating 5 channels that can’t be used unless the radio is modded for them. Some Toy CB Radios have access to these channels. More advanced CB Radios can access SSB (Single Side Band Modulation) and AM (Audio Modulation). SSB provides more power and longer range but has a distorted "Cartoon" audio to it, SSB usually has twice the power output of AM for a given radio. AM provides clarity and descent range for given power output of the radio. If a radio is 5watts, its range is about 5 - 10 miles under AM and 10 to 20 miles under SSB. On those few radios that has FM (Frequency Modulation) has the same range and power output as AM.
 
- In a shopping trip to Center Town Fernando found a box of Portable Ham Radios made by a company called Baofeng. 10 of them are boxes as if they were never sold or kept into long term storage, and a bag of parts from which 2 more were assembled and tested working with parts to build three more. Each box contains a radio, battery, antenna, charger and external microphone.  The bag has only 1 charger, and parts to assemble a few radios with an antenna and battery. These radios can use the 2meter (136MHz to 174MHz) and 70/73centimeter (400 MHz to 520MHz) bands, which includes FRS/GMRS and MURS Channels and can be modified to transmit and receive 1.25meter (200MHz – 260MHz) band, which includes the Marine (Ship to Ship and Ship to Shore channels) Bands. These are Handheld pocket sized radios capable of 5 watts of power output. These radios have 120 programmable channels.

 
After setting up, assembling and testing the radios, the following individuals received a Baofeng Radio unit:
Marvin and Karl each get one,
The Bunny Girls get two to divide between themselves,
 Minerva/Miniya and the Dune Buggy Teens each get two
 
Note:
* This uses 8 of the assembled 12, leaving 4 assembled radios and 3 unassembled radios
* The 4 assembled radios will be kept in storage until given to somebody they can be trusted with
* The 3 unassembled radios will be kept in storage with Fernando, which he will assemble and test in a future date.
*The distributed radios will be programmed with seven 2meter frequencies with more additional frequencies to be programmed in the future. The current frequencies are: 144.520MHz, 144.580MHz, 144.640MHz, 144.7250MHz, 144.755MHz, 148.500MHz, and 148.600MHz
 
These Baofeng Radios use a rechargeable Lithium Ion Battery. They also have access to receive the FM broadcast band but since there are no FM Radio stations currently in operation, this area is basically silent. On listening only, the Baofeng radios with the small 1800mah battery is about 48 hours, 18 - 24 hours if transmitting and receiving before needing to be recharged. The Radios with the 3800mah battery can last for 4 days of continuous receive only, and 2 days or more if transmitting and receiving before needing to be recharged. Battery charging is about 5 hours for the 1800mah battery and 10 hours for the 3800mah battery. Most of the time the radios are off and are turned on when needed. This extends the battery life.
 
- Fernando and Hondo have a few Yaesu VX-2 and VX-3 series radios, with Fernando having an older VX-1 radio. The Yaesu radios are a small handheld radio that transmits and receives on the 2meter and 70centimeter Ham Radio Bands, and has access to receive on the AM and FM Broadcast bands. They can also receive on various other areas like Aircraft frequencies (108MHz – 135MHz). Hondo has about 4 VX-3 and 2 VX-2 Radios and Fernando has about 3 VX-3, 2 VX-2 and 1 VX-1 radios. Hondo shares one of his radios with Val, Fernando shares one VX-2 with Ichigo and Macey (as it stay inside the Electric Camper) while they carry one of the other radios on them.


 
The Yaesu radios being a Ham Radio, share the same frequencies with the Baofeng radios. In fact the Baofeng radios were bought in order not to distribute the Yaesu radios as they are personal property belonging to Hondo and Fernando. The Baofeng radios are owned by Fernando and loaned out to the others mentioned of the convoy.
 
Fernando received a Yaesu FTH-7008 from the Os Animas branch “Death From Above” in a peace pact between the Convoy and “Death From Above.” The Yaesu FTh-7008 can transmit and receive on 70cm band (405MHz - 470 MHz).


 
Fernando has an Icom IC-T2H 2meter (140MHz – 152MHz) hand held radio and 2 Icom W32A  2meter and 73centimeter radios. He does not use them unless he has too as even though they are handheld radios they are very large like a CB Handheld Radio.

 
 
Vehicles:
(by convoy line position)
 
- Jason’s truck: Large Diesel Tractor Trailer with large Sleeper Cab, and Double Tandem Trailers.

* Sleeper Cab is larger than normal with bunk beds and a compost toilet in a closet.
* First Trailer is expandable to accommodate 35 seats when on the road and beds on a second floor when stationary, has a kitchen and food service area. The Dune Buggy Teens used to be part of his crew and lived in this trailer.
* Second Trailer is Factory Recycling, and storage of “mined technologies and materials. It also houses a ratty pick-up truck with a wooden camper on top, used to gather supplies and items in places the tractor trailer cannot go. He claims to have a 5500watt generator in the second trailer.


 


- Moro’s Modified 350 Ford Truck with Cap and Insulated V-Nose Trailer. (all black)


*Trailer is used for storage of food and perishable items requiring cold storage, and is insulated to keep the interior at 45F degrees.
*Capped Bed is used as storage to tools and supplies for vehicle maintenance and non-perishable food storage (ie.: canned and dried goods).
*Can be used to tow Jeanette’s VW vehicles (VW Bug, VW Camper or VW Camper/Ambulance)
* Fernando has put a lot of food items in the trailer for future use.
* Contains several wooden Barrels of Wine and cases of bottled wines from Maribelle’s purged home
* It has its own generator with a 10 gallon fuel tank to run the refrigeration unit to keep the interior cold. The Generator can run for about 4 days non-stop on 10 gallons of fuel.

* Trailer has a small counter/kitchenette for washing food items before meal preparation in the front V-Section.
*The trailer’s main rear door open down creating a ramp to roll things in/out of the trailer. There is a small side door on one of the V-Wall Panels one can step in and out of when not needing to open the main rear door.
* Drivers: Moro and Mavis (at night when needed)
 


- VW Camper/Ambulance. (’68 All White, large one piece windshield, sliding side rear door with Red Crosses and Medical Emblems)


* The VW Camper/Ambulance is a gift from the Spirits for Jeanette and her group to make the trip to Charlton and rescue Gabrielle. The Spirits thought that having an Electrical Camper would supplement the Gas Camper and be able to tow each other when the other is down. Fernando owns/drives the Electric VW Camper/Ambulance.
* Rear section is a bed area to sleep in when camping outside.
* Roof pops up at an angle, Up from Rear to Down Hinged Front.
* Has Spare Tire mounted internally beside the bed on the driver’s side interior wall. There is no internal shelving in that area, which Fernando's electric camper has.
* Haruku, Elsa and Chichiro use this vehicle as their sleeper camper. Mavis occasionally uses it as a sleeper camper during the day as she is Nocturnal.
* The Gas Camper/Ambulance has an outdoor connecting tent and shower with hot and cold water. Water has to be heated first and takes about 20 minutes to heat up 5 gallons of water for showering. Valves to access the water are outside in a covered hidden panel. Tent has to be set up for showering privacy. Shower head is on a 5ft hose, placed on the top of the shower tent or can be used to spray water wherever it is needed. The hose and shower head is stored within a storage hole between the hot and cold water knobs hidden panel when not in use.
* It has a modified 1800cc gas powered air cooled engine.
* It has its main fuel tank expanded from 10 gallons to 20 gallons and has a secondary 20 gallon fuel tank under the floor between the 20 gallon fresh water and grey water tanks.
* Haruku is the main driver for the camper/ambulance.
* Though rarely needed, it has a 800watt generator.

 


- VW Camper (’67 Split-Window Multi-colored mostly Blue, Bay Side Doors Camper)

* Elder Jeanette’s Camper, arrived at Fight Town by herself, to assist Jeanette in Fight Town, stayed with the convoy.
* The ’67 Bus was the last bus with Split Safari Windsheilds and Side Bay Doors. It is the first to have 12V Electrical system.
* The camper version has either angled pop up or square pop-up. This one has the Square Pop-up.
* Has Spare Tire mounted internally beside the bed on the driver’s side interior wall.  There is no internal shelving in that area, which Fernando's electric camper has.
* It has its main fuel tank expanded from 10 gallons to 20 gallons and has a secondary 20 gallon fuel tank under the floor between the 20 gallon fresh water and grey water tanks.
*The Camper has an outdoor connecting tent for showering with hot and cold water. Water has to be heated first and takes about 20 minutes to heat up 5 gallons of water for showering. Valves to access the water are outside in a covered hidden panel. Tent has to be set up for showering privacy. Shower head is on a 5ft hose, placed on the top of the shower tent or can be used to spray water wherever it is needed. The hose and shower head is stored within a storage hole between the hot and cold water knobs hidden panel when not in use.
* It has a 1800cc (Not Stock) gas powered air cooled engine.
* Elder Jeanette is the driver for this VW Camper.
* It is the only vehicle on the convoy not towing a camper or trailer.
* The ’67 VW bus is an older version of the VW Type 2 Bus, and is 6 inches shorter than the redesigned ’68 – ’81 bus.
* It is said to have a 2000Watt Honda Generator

 


- VW Super Beetle and small Dub Box Camper (’73, Dull Red, curved Windshield Bug.)


* Originally Wilbur’s VW Beetle when he sold Penny to Jeanette, the car was part of the deal.
* Tows a small version of the Dub Box Camper. Dub Box campers comes in two sizes: full Sized which is about the same size as a ’68 VW Bus, and small, which is about 65% the length of a ’68 VW Bus. It contains the same kitchen and toilet facilities but the bench seats and bed are much smaller. It also weighs half as much as the full sized Dub Box Camper. The Dub Box Campers have an optional Outdoor Shower, which all Dub Box Campers in the convoy has. Water has to be heated first and takes about 20 minutes to heat up 5 gallons of water for showering. Valves to access the water are outside in a covered hidden panel. Tent has to be set up for showering privacy. Shower head is on a 5ft hose, placed on the top of the shower tent or can be used to spray water wherever it is needed. The hose and shower head is stored within a storage hole between the hot and cold water knobs hidden panel when not in use.
* The VW Super Beetle has the Porsche Macpherson strut suspension, which enlarges the trunk in the front of the car, and has a high powered performance 1600cc air cooled engine.
* It has its main fuel tank expanded from 10 gallons to 20 gallons and has a secondary 20 gallon fuel tank on top of the main fuel tank.
* Jeanette is the driver while her adopted daughter Penny is the passenger.
 


- Large SUV #1 with Camper Trailer. (Karl’s Truck & Camper)


* Spoils Of War vehicle, Karl received it from Fernando shortly after the first round of Biggus’ Slavers vs. Center Town Battle. It originally was owned by Biggus’ Slavers during a purge that the slavers were killed by Hondo and Fernando.
* He would later get a Camper to go with it to have sleep, food prep and bathroom facilities for him to use, to which Maribelle and Teri moved in and called it their home on the road.
* Modifications done: additional 2-50 gallon fuel tanks with built-in step; one on each side of the SUV under the front door. Along with its 20 gallon tank, gives 120 gallons of fuel for the trip.

 


- Teen 5-person Dunebuggy and Camper, 2 of them.

* Based on the 2-seat Maxis Dunebuggy, extended for 5 seats (2 bucket seats in the front, 1 bench seat that can sit 3 in the rear).
* Has a small storage box behind the rear seat, another storage area under the rear seat which houses the battery, and the front hood for limited storage, gas tank and access to electrical and brake master cylinder, similar to a VW Beetle.
*Has an added Roof Storage Box for large personal supplies and items.
* Has Flexible Vinyl sides to enclose the interior to protect against rain, snow, and winds (not shown).
* Teen Dunebuggies are green, compared to the Bunny Girls’ Dunebuggy which is blue.
* The two Teen Dunebuggies are separated by sex, the teen boys’ Dunebuggy is behind Karl’s SUV, and the girls’ Dunebuggy follows the boys’ Dunebuggy.  
* Teen Dunebuggies are modified with added 2 - 20 gallon fuel tanks, one on each side and one 10 gallon fuel tank in the front inside the chassis bulge, giving a total of 60 gallons total.
* Dunebuggy Engines are usually 1600 – 1776cc aircooled engines at around 100hp, single or dual port. Single Port provides more torque, Dual Port provides more horsepower.
* Dunebuggies are based on VW Beetle chassis, rarely have VW Heater Boxes, and passengers/drivers would require additional insulation like riding blankets during cold weather.

 


- Large SUV #2 with Camper Trailer. (Marvin’s Truck & Camper)


* Similar to Karl’s SUV, also a Spoils Of War vehicle, Marvin received it from Fernando from battle field wrecks after the Second round of Biggus’ Slavers vs. Center Town Battle. It originally was owned by Biggus’ Slavers during a battle in an attempted invasion of Center Town by Biggus slavers, the slavers were killed by Hondo and Fernando.
* SUV along with other vehicles were collected from the battle field and restored for Jastrey’s army by Tom’s Mechanic’s Shop, and this one SUV was gifted to Fernando and given to Marvin.
* Marvin would get a Camper to go with the SUV to sleep, food prep and bathroom facilities for him and his female cousins, La La and Li Li, to use.
* Modifications done: additional 2-50 gallon fuel tanks with built-in step; one on each side of the SUV under the front door. Along with its 20 gallon tank, gives 120 gallons of fuel for the trip.

 


- Bunny Girl’s 5-person Dunebuggy and Camper

* Based on the 2-seat Maxis Dunebuggy, extended for 5 seats (2 bucket seats in the front, 1 bench seat that can sit 3 in the rear).
* Has a small storage box behind the rear seat, another storage area under the rear seat which houses the battery, and the front hood for limited storage, gas tank and access to electrical and brake master cylinder, similar to a VW Beetle.
*Has an added Roof Storage Box for large personal supplies and items.
* Has Flexible Vinyl sides to enclose the interior to protect against rain, snow, and winds (not shown).
* Bunny Girls’ Dunebuggy is blue, compared to the Teens’ Dunebuggy which is green.
* Bunny Girls’ Dunebuggy is modified with added 2 - 20 gallon fuel tanks, one on each side and one 10 gallon fuel tank in the front inside the chassis bulge, giving a total of 60 gallons total.
* Dunebuggy’s Engine is a 1600cc aircooled engine at around 100hp, dual port.
* Dunebuggies are based on VW Beetle chassis, rarely have VW Heater Boxes, and passengers/drivers would require additional insulation like riding blankets during cold weather.

 


- Den Mother’s Double Decker Camper

* Former modified Troop Carrier given to the Den Mother and her Brood. She currently has about 6 children under her care, most under 13 years of age.  
* Double Decker Camper can house up to 3 troops with a private officer’s space on top.
* Has three layered Folding bunk beds that fold up against the wall, and outdoor shower and bathroom facilities (Out House Tents, one with a shower and the other with a compost toilet).
* Has an indoor kitchen area behind the driver’s seat.
* Under the floor boards are doors for storage areas for food, water, and supplies. External access to these storage areas were welded shut, to keep potential thieves out.
* Has a 50 gallon for clean and Grey Water Tank and 200 gallon fuel tank. Has a large 200 pound propane tank for fuel for the stove.
* Run on Diesel fuel. Is about 15ft tall, like Jason’s passenger trailer; Fernando has Jason lead in order that if Jason’s truck can fit through various overpasses and obstacles, so would vehicles like the Den Mother’s Camper.
 


- Joanne’s Truck and Camper


* 1950’s Chevy Pick-up Truck, built by Joanne’s Grandfather before the Chaos and maintained by her father.
* Built as a Show Truck, not as a Work Truck. When Hondo found it, there were many awards and prizes given to this truck at various fairs and events. Along with the truck, Hondo found a few weeks old “Tuxedo” Kitten, which was given to Tonya and Zoey as a pet, and named “Kitty”.
* Kept in Semi-Underground Storage Space, which is why it was not found by the purgers/slavers.
* Upon finding out that the truck belonged to Joanne’s family, he handed it over to her.
*A Large Dub Box Camper was added to it to give the MacDonalds more room for storage and sleeping arrangements. A Tow Hitch was needed to be added to the truck to accommodate the camper.
 


- Ruth’s Truck and Camper


*A former Slave/Prisoner’s Transport Truck. Was used to transport the MacDonalds females into slavery but was rescued by Hondo and Fernando.
* Vehicle was taken to (Jerry)’s Mechanic shop and converted into a full RV with a small kitchen, Wall Mounted beds with storage, bathroom and laundry facilities. Can sleep 8 or more comfortably. Vehicle was repainted and looks nothing like was before.  
* Dub Box Camper was added as a Play-Pen/Day Care space for their two boys Fernando and Hondo found and rescued, which were the MacDonald’s cousins. Care of the boys is usually given to the younger MacDonald’s girls.
 


- Large SUV #3 with Compact Trailer. (Hondo’s Spoils of War Truck & Camper)


* Spoils Of War vehicle, after the battle of the Watch Tower in Flight Town, several vehicles were captured and claimed by Fernando, Hondo and Jastrey’s army. Of these are 2 jeeps and a SUV with a small 5ft X 8ft trailer were claimed by Hondo.
* Inside the trailer was found in a cage a teenaged Wessen dog-boy who was later to be found out as “David.” David was malnourished, beaten drugged and castrated, used as a “Hunting dog” against others. Fernando and Hondo used their skills and knowledge to restore much of David’s damaged body, but his mind was limited to that of a 10 year old, but is still capable of learning new things and doing them.
* The trailer also has various weapons, food and a cache of money in a wooden crate.
* It is currently driven by Maggie as David as her “Co-pilot.” It might be sold, traded or put into storage in the near future.
* It was looked over and small repairs/maintenance done to it by Sgt. Donaldson, of the General Jastrey’s Army’s Motorpool, where it was found that it runs on diesel.  
* Modifications done: additional 2-50 gallon fuel tanks with built-in step; one on each side of the SUV under the front door. Along with its 20 gallon tank, gives 120 gallons of fuel for the trip.

 


- Mechanics Vehicles #1 & #2

* Spoils Of War vehicles, after the battle of the Watch Tower in Flight Town, several vehicles were captured and claimed by Fernando, Hondo and Jastrey’s army. Of these are 2 jeeps and a SUV with a small trailer were claimed by Hondo.
* They are of the 4-door Jeep variety with a hard top, and painted Green with White “Mechanic’s Vehicle” Emblem painted on their rear sides. They are a basic “People Carrier” with a large rear storage area and 4-wheel drive for rough terrain.
* They have 2 – 25 gallon fuel tanks along with their 10 gallon tank for 60 gallons of fuel. They also have 2- 10 gallon carry jugs of fuel attached to the outside along with a spare tire on the back.
* They were looked over, repairs/maintenance/modifications done to it by Sgt. Donaldson, of the General Jastrey’s Army’s Motorpool.
* They are each driven by one of the teen and used as the Convoy Rescue vehicles in case one of the convoy vehicles fall into a situation where it needs to be rescued or towed.
 


- Medic Vehicles and Campers #1 & #2


* Spoils Of War vehicles, after the battle with Flight Town’s Lawmen and Fernando in rescuing the Wessen children and their adult overseers. Several vehicles were captured and claimed by Fernando, and General Jastrey’s army. Of these are 2 jeeps Fernando took for himself.
* They are of the 2-door Jeep variety with a hard top added on to it, and painted White with Red “Medical Rescue” Emblem painted on their rear sides. They are a basic “People Carrier” with a small rear storage area and 4-wheel drive for rough terrain.
* They have 2 – 25 gallon fuel tanks along with their 10 gallon tank for 60 gallons of fuel. They also have 2- 10 gallon carry jugs of fuel attached to the outside along with a spare tire on the back.
* They were looked over, repaired, maintained, and modifications done to it by Sgt. Donaldson, of the General Jastrey’s Army’s Motorpool. Due to them being former Lawmen vehicles, their maintenance and repairs were very lacking, to which Sgt. Donaldson stated that these were the worst vehicles he had ever worked on, and just about needing to replace every part on them and restoring them to near new condition. He also added doors and a hard top to them before painting them in the medical vehicle scheme Fernando wanted. A case of beer and a box of cigars (plus replacement parts) were used to pay Sgt. Donaldson to work and restore these two vehicles.
* Large camper trailers were added to them, and given to Minerva for her group to use as their travel vehicles. Minerva and Abigail drives one while Miniya and Tracey drives the other.
* The campers house all their belongings and have bedroom, bathroom and kitchen areas.
 


- Hondo’s Bronco and Storage Trailer



* One of two vehicles owned by Hondo, driven by Val
* Modified Ford Bronco, used to tow supplies and other needed items.
* Has a powerful generator on the trailer for providing electricity outside of the camper and living areas for backup.
* Has an Indian Motorcycle stored across the tongue of the trailer.
* Trailer has 2- 150 gallon fuel cells (one diesel, one gas), a 200 gallon water cell, 5 - 40lb propane tanks for camper, and two tool boxes on the sides.
*Trailer was built from a 1 ton, long bed pickup and has 3" lift with overload springs, giving it a 1.75 ton capacity and off road capability
* Has 2 50 gallon side tanks along with the standard 20 gallon tank; for 120 gallons of fuel total. Runs on Diesel Fuel.
 


- Hondo’s 6door/extended bed Camper Truck and Storage Trailer


* One of two vehicles owned by Hondo, driven by Hondo
* Modified Ford 550 Diesel Truck, with 3 extra rows of seats and 6 doors (3 on each side), extended bed to accommodate large double-decker camper. Truck’s frame was extended and strengthen with frame rails from a tractor trailer truck.
* Has 6 25 gallon fuel tanks, 3 on each side, welded together as one large 75 gallon tank. Along with 25 gallon tank that came with the truck, has 175 total gallons of diesel fuel.
* Has 10 wheels, 2 Dually Axle Sets in the rear and standard Ford 550 2 wheel/heavy duty suspension in the front.
* Has 50 gallon White & Grey Water Tanks. Has 200 pound Propane Tank for the stove cooking fuel.
* Has a full bathroom (Toilet, Basin and Shower) in a small private nook besides the kitchen area.
* Tiny area between truck’s cab and connected camper has a small multi radio Ham Shack on one side and washer/dryer on the other. Next to it is the ladder leading to the upper deck where the bedrooms are.
* Has assorted external lighting, including 2 moveable spot lights
* Trailer stores much of the food items and tools, 4000watt generator with auto start on tongue, a freezer at the front, a Harley Davidson Motorcycle, and other off-road bike taken from slavers in the back.
* Trailer is 8' X 16' with roof rack. It has heavy-duty axles with lift and off-road tires. Has 4 solar panels on front half of roof and 7000WH battery bank, which is monitored by a charging system that will start the generator if it gets too low to keep Freezer running.
* Second to last vehicle on the line, to be used to tow Fernando’s electric camper and Dub Box trailer in emergencies.
 


- Fernando’s Electric Camper and Large Dub Box Trailer (’68 All White, large one piece windshield, sliding side rear door with Red Crosses and Medical Emblems)


* The VW Camper/Ambulance is a gift from the Spirits for Fernando to help Jeanette and her group to make the trip to Charlton and rescue Gabrielle. The Spirits thought that having an Electrical Camper would supplement the Gas Camper and be able to tow each other when the other is down. Jeanette owns and has Hikaru drives the Gas-powered VW Camper/Ambulance.
* Rear section is a bed area to sleep in when camping out.
* Roof pops up at an angle, Up from Front mid Point to Down Hinged rear, opposite of Jeanette’s ambulance camper.
* Is the only Electrical Vehicle in the convoy, with both Battery and Solar Panel operations. Originally had a 200 mile range, though less range when towing the Dub Box. Modified with extra batteries, added solar panel on the Dub Box Camper and two Gas generators to extend the range to over 350 miles when towing the Dub Box.
* Has Spare Tire Mounted externally in the front of the vehicle instead of inside. Former Internal Spare Tire Storage Area has been converted with cabinets for Personal Items and clothing storage.
* Modifications include a large Switch Board Panel between under the front passenger’s and driver’s dashboard. Switch Board Panel allows which power source is powering the drive motor, which source is powering the vehicle's electronics and which source is charging the batteries.
* Drive motor can be powered by batteries, solar panels or generators through selection on the switch panel. Electric Camper Bus must be moving first from battery first before the solar panels or generators can be used to break the vehicle's inertia. Though the generator or solar panels can be used to start the Electric bus to move, it puts a large stress on the system to break the inertia to create the momentum.
*Analog Meters on the Switch Board Panel notes what power source it at what level by switch selection.
* Hidden Gas Generator with 10 gallon gas tank in behind the Drive motor and transmission. Drive Motor is a 1500watt “elevator motor” connected to standard VW Bus Transmission. When being towed, the Drive Motor can be used generate power to charge the batteries.
* Dub Box Camper contains second 2000watt generator with a 10 gallon tank to charge the electric camper batteries and be used as an emergency power source to drive the Drive Motor – all selectable from the Switch Board Panel at the dashboard
* Original battery pack when first given to Fernando is a Lithium Ion Pack similar to a Toyota Prius battery pack but half the size. Battery Packs Fernando added are mostly Lead Gel and Nickel Metal Hydride packs.
* It takes 1 day to recharge a battery pack from the solar panels. If multiple packs are drained, the generators are used to charge those not being charged by the solar panel, all selectable by dash panel. Recharging by generator is a couple hours faster than the Solar Panels, and can charge drained packs while being driven by another battery pack.
* Other than it being an electrical vehicle, it is like any normal VW Camper Bus with a small kitchen and food storage area, and a Rear Bench Seat with foldaway table for eating and meeting, and as a bed extension when folded down. Storage under the Bench contains personal items and tools.
* Has 30 gallon fresh water and grey water tanks.
* Has a small radio area of a couple in dash radios (CB and 2m/73cm).


*Dub Box contains its own kitchen, a compost toilet, and bench seats that can be converted into a bed, 40 gallon fresh and water tanks, and an external storage box for tools and things. Cabinets about the kitchen stores more food, and storage areas under the benches has various items like Winter Wear, Other Clothing, Weapons, tools and Dry Food Goods. Under the sink is where the Dub Box’s Generator and batteries are stored with a small switch panel to route power to/from Dub Box.
*Both the Electric Camper and Dub Box Camper Trailer have an outdoor connecting shower tent and with hot and cold water. Water has to be heated first and takes about 20 minutes to heat up 5 gallons of water for showering. Valves to access the water are outside in a covered panel. Tent has to be set up for showering privacy. Shower head is on a 5ft hose, placed on the top of the shower tent or can be used to spray water wherever it is needed.
*Both Electric Camper and Dub Box Camper Trailer has separate solar panels to run the vehicle’s electronics, originally not connected together until Fernando connected the Dub Box Electronics and Panels to the Camper Bus' Switch Board Panel. The Dub Box Solar Panel is half the size and power of the Electric Camper’s Solar Panel and can be used to recharge battery packs or power the Camper when the main panel is in use charging batteries. Expansion of the Dub Box panels with added solar panels are in the plans for a future upgrade.
*Though operations of the electric VW Camper and its Dub Box trailer sounds complicated, it is rather simple to use and drive.
 
 
Fernando is the main driver for the Electric camper/ambulance.
 
 
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« Last Edit: Nov 7th, 2023, 2:10pm by Fernando »  
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Fernando
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Re: After Chaos: Character Profiles
Reply #25 - Aug 26th, 2023, 8:33pm
 
Animals, Humans, Wessens, Mutants, etc.
(This entry will be constantly be updated)  
 


This section is to explain the various creatures and life forms encountered in the Chaos.
 
Intro
Because of “Spirit Intervention” in their attempt to control mankind on Earth and to keep him from exploring space and the stars as he has discovered Faster Than Light (FTL) Warp Drive Travel, “The Spirits” created several events that started WWIII and the destruction of Mankind’s technological standing. This had destroyed large areas of land worldwide, flooding low land coastal regions; places like New York City and the Mississippi River basin ending up 400 or more feet underwater. Further control of Mankind, The Spirits begin to experiment with Human DNA in order to create a slave race in order to control the remaining humans.
 
The one thing the Spirits could not destroy is the Harvard Group - Earth Time Travelers. They are currently working in secret in order to restore the world or end up destroying it. There is a reason, though unknown, as to why The Spirits would want to enslave humanity though it is rumored that “it is to acquire a blessing from God.” (Stated by Jeanette on several occasions.) Fernando’s argument is that one does not go about “Doing good deeds to receive a blessing from god. Either God blesses you or not, it is god’s prerogative to give blessings to those he deems deserving of one and not because one goes out thinking they can earn one by forcing their good on other.”
 
It is speculated that The Spirits are an Alien Race known as the Grey Alien Phenotype - Zeti Recticuli from the Bootes Constellation Star System, a slave race of the Alpha Draconians of the Dracos Constellation Star System, aka “The Lizard People”. Both the Draconians and the Zeti Recticuli are known to be Soulless beings as they lack the Soul Matrix, which Humans have. It is believed that the Happening which led to WWIII and the following Chaos is their attempt to steal the Soul Matrix from the humans and have it stalled onto them. Though as impossible as this task would be, they would try in various ways to do so. Thus a group of the Zeti Recticuli went to Earth as “Spirits doing good deeds for mankind” in order to get the blessing from god in the form of getting a Soul Matrix.
 


Creatures
Many animals were effected by The Chaos which resulted in various mutations. Many farmers ended up with a mixture of mutant and non-mutant farm animals. Bovine, Sheep, Goats and Hogs become Beasts, Mountain Goats, and Boars. Chickens and rooster became Giant Mutant Chickens which lays very large eggs the size of a basketball.


 
Many farmers tend to both animals in separate pens as the Mutant Variants tend to be hostile and violent with the normal domesticated ones, often killing them. But because the Mutant Variants produces more meat and products, they are tended too; while the non-mutant ones are sold at a higher price for the “Purists” who want non-mutant meat and product.
 
Wild Life is just as effected, with some wild animals becoming large Man-Eaters and Man-Killers when before the Chaos most wild life was weary of man in the wild. But at the same time, certain animals in the wild became extinct. Certain Cold Blooded Creatures like Snake though still Cold Blooded are thriving in cold weather environments. Certain Amphibians which were poisonous to eat have become toxic to touch and polluted their water sources, killing off most of the aquatic life that lived there. Hunting for Game like Elk and Buffalo is a game of Russian Roulette, where one could be successful in the hunt but bringing back the trophy could be just as dangers as Dire Wolves, Dire Bears and CoyWolves would take the kill and fight you to the death for it. And there are other hunters and poachers willing to steal your prize and kill you for it.
 


The Human Condition
 
WWIII saw the heavy usage of nuclear arms and EMP Devices to eliminate as much of technology used by Man as possible. That would be something very detrimental for the average person and small to medium businesses where their technology was not EMP Protected; but governments, large businesses and “Preppers” would have their electronics EMP Protected in sheltered areas: from TVs and Radios, computers and entertainment devices. Places with underground bomb shelters would also have their equipment spared from the EMP Attack. Cars built-in after 1986 would have their automotive computer systems fried, with mechanics reverting the automotive industry to 1960’s technology such as point-ignition and ERG Valves.  
 
Society falls back to an 1840’s mindset and collaboration like cowboy towns with sheriffs & deputies, bounty hunter, other elements of that time. Women lost many of their rights and the age of consent became non-existent with girls as young as 10 being sold to men as wives. But there were some women of high political power that can impose their will on others, this was low in numbers. Slavery came back hard with Humans, Wessens and Mutants being sold as slaves. If one owes money or favors and are not able to pay off the debt, they can be taken and kept as a slave by a life-long indentured servitude sentence. Purging becomes the norm where family homes are attacked and raided, with those who survived are sold into slavery or Wessen Conversion and then sold into slavery. The law is either enforced by a group of “Law Men”, “Army” or at the end of the gun.
 
Some Spirits decided to take on converting Humans into Wessens. Wessens are Human/Animal Hybrids, made to be obedient to their masters; who ever those masters are. The process of converting a Human person into a Wessen involves DNA manipulation to make them half animal and then to mind wipe their memories of their Human past and program them as a different person to be sold into slavery.
 
Social Classes still exist but it is more Merchant Class heavy. Those who can sell more usually become rich in their work and be able to climb up the social ladder. Some Merchant stay within their local communities, others go from community to community in selling their wares. Town can be free or corrupt, with corrupt towns working on the whims and wills of rich merchants wanting to eliminate their enemies and competition.
 
2-way communications are limited to Radio, mostly on CB Band Frequencies. Some have more complex, modified and capable (Ham and Military) radio systems. Entertainment is based on fighting with towns having a fight arena for their contestant to hold their matches with town champions taken to a Fight Town to see how well they do there. Fights in Fight Town can create or end a fighter’s career. The news is spread by these radio interlinks and by somebody going from town to town gathering and spreading newspapers.
 
Human population world word dropped from 8.125 Billion to 2 Billion.
 
Humans in Humanity
 
Though Humans world-wide number about 2 billion, this is an illusion. They number about 1.25Billion, with the rest broken down to 500million Wessens and 250million Mutants. The definitions are as follows:
 
Humans: Former master species of the place earth known a Homo Sapiens, began exploring space around the 1960s; about a few years before 100 years of the happening. It is the Humans who the Spirits try to manipulate and have failed. According to the Religious Tome, Humans and many animals on Earth possess a Soul Matrix which houses an immortal soul. Depending on which tomes one believes in, upon death of the body the soul is released into the Ether to travel to another dimension or back to another body and repeat the process again. It is this Soul Matrix “The Spirits” are after as they do not have one. To them Death is an end of existence to their being. They believe that in obtaining a Soul Matrix through a “Blessing from god” or through other means (of theft) would infinitely extend their existence of being.
 
The average Human Life Span during the Chaos is around 65 though there are some Family Elders who are in their 80s.
 
Wessens: Mostly Lab created beings from kidnapped or purged humans and had their DNA mixed with various Animal DNA for various purposes but the end result is to enslave, dumb down and reprogrammed individuals and groups of individuals to be sold into slavery. The animal DNA used depends on the purpose of the conversion. Large Animal Wessens like Bovines are used for their strength, while smaller creatures like cats and mouse are used for their “cuteness” and sold into various forms of sexual entertainment. The Lab making Wessens are run and managed by The Spirit Aliens. They often use robots and human cyborg clones to help with the operation of the Lab Town to convert people into Wessens. In the early days of this DNA Human/Animal manipulation small lab animals like mice, rats, rabbits, hamsters and gerbils were used. Later DNA manipulations used goat, sheep, cat, dog, birds, bears, tigers, lions, etc. on humans to make Wessens. As per the experiment, the DNA a Wessen has is about 50% Animal and 50% Human. Humans and Wessens can mate and breed, creating an individual with more Human DNA and less Animal DNA, but no matter how many generations of Human DNA Infusion is done to a Wessen Family branch, the Wessen DNA will also be there though their appearance would be more human with each passing generation. Animals breeding with Wessens remains to be seen though there are many rumors of certain mutants out in the wild being a more Animal than Human Wessen. If true, then Wessens cannot breed outside their compatible species; Human X (Any) Wessen can breed with each other but Wessen and Wessen Breeding can be tricky as it requires animal genetics to be compatible. For example: Other than Humans, Sheep Wessens can breed with another Sheep Weesen, but can also breed with Goat Wessens. Sheep Wessens can not beed with other Wessen Types. If, as speculated, Animals can breed with Wessens, in theory it can only do so with a compatible species; a Sheep Wessens would be able to breed with a Sheep or Goat; but this only applies to the Female Sheep Wessen. A Male Sheep Wessens is not capable of breeding with a female sheep or goat. Mating is possible across the board but producing a viable offspring (breeding) is limited as stated. If true this would explain why there are certain mutants out there that are more animal than human but still human in a limited form.
 
The average lifespan of a Wessen is around 35, though there are some Wessens from the early experiments who are in their 60; but this also depends on age of the person when they went through the Wessen process. Thus a Wessen could be in theory over 40 years of age but who has only been a Wessen for a few short years. But a Wessen used in Fight Town entertainment usually lives to around mid 20s and when too badly damaged or begins to lose every fight they are put in, are retired with a bullet to the back of the head. As a Slave Race, Wessens have little rights, even as a freed Wessen.
 
Hybrids can be of several kinds.
 
First is Human X Wessen Hybrids, creating an individual who is more human than Wessen but still has Wessen traits. Though Humans breeding with Wessens through the generations, the offspring will always have some Wessen traits as it will always have some Wessen genes in it no matter how any generations of breeding have passed by. "It is a stain that can never be removed."
 
Human X Wessen Hybrids can live lover than regular Wessens but shorter than Humans, though there are some old Human X Wessen Hybrids said to be around 60 years old, about as long as the Chaos has been around.
 
Hondo's daughter Zoey, Fernando's companions Minerva and Miniya, and convoy members Naya, Lilly, and Little Mary are Human X Wessen hybrids; with Zoey (guessed), Minerva and Miniya being Third Generation Human X Wessen Hybrids, Naya being a Second Generation Human X Wessen Hybrid and Lilly and Little Mary being First Generation Human X Wessen Hybrids.
 
Second is highly speculated as true but are Wessen X Animal Hybrids, where Wessens are forced to breed with animals in order to create a creature that is more animal like but still human enough to be controlled. But as many such experiments become failures, any offsprings produced are released into the wild and hopefully killed by what it out there. But there are stories of strange creatures in the forest that seem to lead groups of their kind to attack lone travelers going from town to town. It seems that such attacks happen to lone travelers or small convoys of 4 or less vehicles. One such story is a Man-Like Creature leading packs of wolves along the desolate highway between towns, often killing those in the convoy and taking what food they can find. Another similar story is of a Man-Like Mountain Sheep Ram and would attack stranded vehicles conducting repairs as in trying to get them out of their territory. Of these stories, these creatures do not seem to speak human languages but grunt, growl and otherwise can communicate with the animals they are with.  
 
In the Sex Kitten / Sex Puppy world, there have been rumored cases of female Wessens in acts of bestiality shows with an animal of compatible species getting pregnant and forced to get rid of it – somehow. Many assume that the female Wessen was impregnated by a male human customer, but there are some who became pregnant while never having a male customer in a long time. Many times such attempted abortions were fatal to both mother and child, with many in the medical community not caring as to them and society as a whole “it is one less Wessen to deal with.”
 
Third is Mutant X Human Hybrids. What would cause a human to mate with a mutant, theory abounds from the mutant being a former family member or friend who got caught in a bad situation, lone male farmer buying a female mutant slave, Purgers/Slavers raping a mutant female and getting her pregnant, Mutants who are part of a Purger/Slaver group raping a human female and getting her pregnant, and so on.
 
Fourth is Spirit X Human Hybrids, see below in Human/Spirit Hybrid entry.
 
Clones: Rarely seen outside of a Lab Town, Clones are individuals who have been revived again and again with neuro transference of a dying individual clone from the previous generation. They go through a life extension process of cloned parts transplants and Cyborg replacement parts. But once in a while a clone is sent out with a Robo unit to hunt and gather individuals for their Wessen Conversion.
 
The average lifespan of a Clone is unknown but it is said to be very low around mid 20s to early 30s.
 
Mutants: Live outside of towns and tend to scavenge for food and things. They are humans mutated by radiation and/or chemical pollution, and some were experimented on to have Spirit DNA in them from a failed experiment. It is speculated that some Mutants are from Wessen X Animal Breeding. They lack intelligence not because of their mutations, but because of prejudice against them does not allow them to attend schools in the Human/Wessen world. Thus many have organized to highway groups that attack lone unarmed travelers, especially at night. They seem to have reverted to a near stone age lifestyle of living like a caveman from so many thousands of years ago. They have been known to attack farm animals out on the open ranches, but many fail and often die when the animals they were attacking attacks them in return. Some mutants have super powers and have found themselves within Fight Towns taking on various matches to make a living for themselves.
 
The average lifespan of a Mutant in the wild is about 25 to 30 years of age in the wild. Those who managed to live among humans, usually as a slave to the human, can live up 40 years. A Mutant living in Fight Town can live up to 50 though many have not reached that point through there are many who are in their mid 40s.
 
Cyborgs: Though there are humans with prosthetics to replace lost limbs, Cybernetics includes electro-mechanical implementation of certain prosthetics to replace lost limb and prolong life. Many cyborgs were made in Lab Towns by the Spirits for their clones, but there are some individuals who have stolen technology from the lab towns to create cybernetic prosthetics for their own causes and reasons. All cyborgs are humans and can live a normal human life, but many cyborgs are within high levels of political and merchant power, which is how they got their cybernetic implants by finding and purchasing them.
 
Cyborgs can live as long as a human can but their position of power demands high level of stress which can send them to an early grave.
 
Chem Heads are the Chaos name used to label Drug Addicts. They are Humans and Wessens who have become addicted to some drug or chemical and have begun the downward spiral of demise in order for them to continue the constant maintenance and exposure to the drug or chemical in question by any means including stealing and prostitution. Before getting to this level, the individual has exhausted all their wealth in chasing their high. To some of them their situation have become so dire that they resort to wetting a rag in gasoline or some other toxic liquid, putting the wet rag on their face and inhale the fumes deeply to obtain a high.
 
Oddly there is a natural cult out where the members go about looking for various plant, fungus, and poisonous animals to obtain a high. Finding poisonous frogs, toads and salamanders seem to be high on their list as licking one is said to give them the highest of highs. It is from there where the phrase “Go Lick A Toad/Salamander!” comes from.
 
The average lifespan of a Chem Head, if they do not break out of their addiction, is around 35 years.
 
Little People a typical human of a small and/or short stature below 5ft in height. They often look like children or young teens though are full grown adults with fully sexual developed though things on them are much smaller. A “Little People” Female who is 25 years of could look like she is 10 years old though she has a full set of breast and curves on her but they are tiny on them compared to a normal sized individual. For some reason, even as adults, once a Little Person reaches their maximum maturity, they do not seem to age thus resulting in one who could be in their 40s or 50s but still appear to be in their early teens or tween years.
 
The natural lifespan of a “Little Person” seems to be more than double of an average human as their bodies are not put to the physical stress the average person goes through in life, but the problem for them is getting to that age as most Little People are killed by accident or criminal action.
 
Immortals are those who seen to have a near infinite non-aging lifespan from which seems to never naturally die. But how they became an immortal is another matter. The Spirits created an “Immortal Elixir” when injected into a person, would make them a non-aging immortal at the time of injection. There are many individuals who have been given this injection whether by their consent of not. Another way is to be born from an immortal race such as Vampires. The third is to undergo a temporal flux from actions of a Time Traveler. Though an immortal cannot die through natural means, they can be weakened by disease or poison and killed if more than 75% of their bodies are destroyed or their heads injured in a massive way or removed from the body by force.
 
Strangely, some immortals can take a severed limb and reattach it, but it will remain useless until it heals, which can take a month to heal like a broken bone. Certain Lizard Wessen Immortals can survive having their heads severed and reattached if done so immediately. If kept separately from each other for several days, both the head and the body die. If reattached, they will be paralyzed until the body heals from its injuries. This is why when severing the head off an immortal, it is best to keep the body head separately until they both die. Death can be accelerated by burning or rapid chemical decomposition of the body parts in question.
 
Human/Spirit Hybrids are rare offspring from the matting of humans and spirits, with most of the first generation of these beings being born of kidnapped women rapped by spirit men and held in a lab for study of the fertilization, gestation, and birth of these half-breed offspring.  
 
The spirits have no immortal soul, though their spirit has the ability to change bodies if shunned tech is used, making their 1000+ year lifespan greater, if they give up their original bodies, though with each jump their host last a little shorter in time each time. After their first jump they lose their animal/humanoid shape changing ability unless they jump to another spirit body, which is EXTREMELY taboo, but is done by many spirit elders who have clone bodies of their own made for them to jump into towards the end of their life cycle, which gives them an appearance of immortality even among their own kind. But this ability is not perfect, as if a spirit has not made their spirit ready to jump host nor is there a compatible host near by, their spirit cannot live and they ultimately perish.  
 
They have long sot a means to gain immortal souls for their kind, like the humans have and the wessens have, which was partly why they experimented on them, along with trying to create stronger bodies to jump into for the commoners among them, as well as breed our the fight and desire for freedom from human kind, creating the perfect and most obedient race of slaves in the galaxy. Since this not satisfying their desire for an immortal soul still, they had scientists working to breed humans and spirits, to make a new species who had their strength, abilities, longevity, but also had an immortal soul. Such activities were done in secret, as breeding with such an inferior species such as humans was taught to be disgusting, degrading, a threat to their kind, and completely taboo, though this was propaganda spread to their own kind, as the real reason was they feared if too many bread with humans in an uncontrolled environment that the hybrids would soon out number both humans and spirits, and ultimately they would take over if the humans mindset and ideas of freedom ever ran in their kind. With breeding among their own kind tightly controlled, DNA manipulation of their young during fertilization and gestation to make sure they have perfect characteristics, the right gender and sub-species animal form, and that marriages are often arranged between their men and women before the fertilization of the bride and grooms mother ever happens, placing the half-breeds into society to be as one of them proved quiet easy, though these hybrids tended to rebel against the planning way more often than full blooded spirits did.  
 
Their fertilization and birth being controlled in a lab and raised by spirit parents, many hybrids were unaware of their origins and were indoctrinated to think, act, and be spirits, though the addition of an immortal soul also brought about a conscience that sometimes proved troublesome. The free thinking troublemakers, who listened to their conscience and heart, and questioned the evil ways of the spirits, were either done away with, reprogrammed, or had their animal type stripped from them and replaced with a different one, generally leaving them emotionally and mentally scarred, as well as more compliant.  
 
The spirit scientist still are working on a hybrid that has a soul but no conscience, though have been unsuccessful, even using wessen, half-breed wessens and the like thus far, except for a few random beings. They have found less than an 1/8th human makes the likelihood of having a soul extremely unlikely, though they often look more human and have much of humanities greed, lusts, and wickedness, but without any of humanities heart with which to hold them back. These beings are feared even among the spirits, but many have been utilized by the spirits to keep humans in line, as they are hard to kill, deadly, and will kill anyone they are told to without mercy, and often kill many they were not told to, but do so for fun or because they dare oppose them. In these experiments the spirits have created a kind better than themselves and one more deadly than themselves. In the end it is not a question of if the spirits will lose, but if they can control the winning side for their own gain and purposes.
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Hondo I. Sackett
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Re: After Chaos: Character Profiles
Reply #26 - Sep 14th, 2023, 4:02pm
 
Raven - One of the spirit Aliens, only child of a high ranking leader among there kind, Raven, a bird spirit type changeling, was set to be her father's successor someday and thus was highly trained and allowed to be apart of meeting and read documents that few others than the elders and leaders themselves had access to. She did not always like what she heard but her father often assured her it was for the good of their kind and the good of human kind as well. While she was good at planning and documentation, she was even better at engineering and designed several weapons and traps that were supposed to be used to protect them and others from human dissidence, like the Sackett Clan, of whom she was told were set on murdering all of her kind to enslave humanity for their own use and send the world into further chaos. One day while doing some research for a proposal, she ran across some documentation that not only showed what her father and the other elders of her kind were up to, but showed that they were the ones enslaving and destroying humanity to try to play gods, but they had also caused the happening event and were enslaving humanity for their own purposes, while planning to exterminate any who stood against them as they took over this planet. Seeing that made her question a lot of things and she ended up researching the Sackett Clan which lead to her researching the Time Walker as well. What she found was horrific, in that the Sacketts were not the bad guys nor were her kind the good guys, but it was the other way around. She brought this information to her father, who laughed, called her naive, and said she just did not understand the greater good that they served. When she threatened to expose the information he threatened to have her spirit type stripped from her and changed to something that was opposite of her nature and have her mother executed as a saboteur. It was then she realized how evil her father was and she vowed to serve the greater good unquestioningly, as long as he spared her mother and herself. He agreed, his ego thinking he had scared her into towing the line, bot knowing that the greater good in her mind was to help take down those leading her own kind. After months of gathering information and acting like she had accepted her place and the will of the elders, she started taking on field research missions, which allowed her to try to locate the Sacketts and the Time Walker. It took almost a year but she finally met up with them, or was rather captured by H.I. and the Time Walker as they heard she was asking about her and wanted to know why, as it did not seem right. When she told them her story and begged to help them, The Time Walker held his cane to her and after it glowed for a bit he deemed she was telling the truth. H.I. did not trust her still though, as by her own admission, she had built the traps that were set for him and his crew and that took the life of his oldest daughter, Tonya, and left his second oldest, Zoey, mangled and unable to be healed, forcing the Time Walker to turn her into a cyborg to save her life. The two of them argued a bit, before agreeing to allow her to help, as long as she was supervised by H.I. and if she was even suspected to be working against them, he could shoot her dead. She worked with them on and off for several years, mostly with H.I. though occasionally with The Time Walker, though H.I. usually came along too. He eventually trusted her a bit, but did not fully trust her or lose his hate for her, as he still blamed her forTonya's death. After a time she was suspected by members of their leadership and tried to flee but was captured and held for questioning. Her Mother freed her, telling her she too knew what was going on but had been to afraid to do anything as her husband, Raven's father, had threatened Raven's life when she was a little girl if she did anything. Raven managed to escape but her Mother was caught, tortured for information on where Raven was going and who she was helping, but since she did not know she was eventually tortured to death. Raven fled and made it safely to H.I.'s secluded Ranch where she met his wife Maria V. Sackett for the first time. Maria instantly took a dislike to her and tried to get rid of her, but H.I. came back in time to stop her and hear Raven out. He still had a distrust for the girl, but after hearing what happened, as well as having found a flier about Raven being wanted by the spirits for being involved in a conspiracy to end humanity along with the name of another woman who it claimed had been captured, questioned, and executed already he was starting to believe her fully finally. When he showed the flier to Raven she broke down sobbing as the name was the name of her own mother. H.I. found himself pitying the poor spirit, and even lost his anger and hate at her for Tonya's death, and seeing her as a person for the first time, instead of the monster that his hatred for her kind had made him see. She lived at the ranch for several more years, in a tiny house on wheels that H.I. and his sons built for her. In that time they worked closely together and their friendship grew. Maria and his relationship was rocky and they separated a couple times and got back together, only fully separating after Maria found out that Raven had partly been the reason that Tonya was killed. Maria tried to kill her but H.I. stopped her and after their big fight, he let her have the main house and he moved out permanently. After one mission gone bad on the anniversary of Tonya's death, Raven tried to comfort a very depressed H.I. and they ended up finding solace in each others arms and made love for the first time. Maria had felt pretty low that night and after getting drunk decided to try to get her former husband to at least give her a pity #$@!, as this was a bad night for her as well. After searching the barn, and his room in it and not finding him, she found him and Raven making love in her bed, seeing them through the window of her tiny house. Angered, Maria hatched a plan and when H.I. was gone next she pretended to make up to Raven and gave her some false information on a supposed spirit weapons test site not far away and gave her the information on it, even offering to join her to scout it out before H.I. returned, if she was too scared to go alone. Raven's own ego kicked in and she said she could handle scouting it alone, little knowing that Maria had sent word anonymously to the spirits that their wanted fugitive would be there. She was captured by her own father there and hauled back for questioning. When she refused to give them any information he sentenced her to suffer the worst and most torturous punishment her kind could receive, having her spirit type stripped and switched to one not of her nature. Her bird type changeling ability was stripped from her, which was an extremely painful procedure that few survived, and when she lived through it they changed her to a feline type, which was equally as painful and ended up with them having to revive her after the change. She was then thrown into a damp, dark cell, alone, naked, cold, afraid, and hurting, to think over what she had done. She did not have to think long as the Time Walker and H.I. broke in, freed her, and got her to safety. Once back all she could do was lay in bed and cry, as she hurt to bad to to move and was too weak to stand. She sobbed the first time she saw herself in the mirror, as she did not recognize herself. Changing forms was hard and at times painful, with her even getting stuck in half form once for three days, and after was too terrified to try half form again. She would not even change again until the time Walker gave her a collar that had some temporal circuits inside that made fully changing easier and less painful for her, though it also looked like a slave collar which made most think she was a wessen slave instead of a spirit, which made her going out in the crowds the Sackett's hung out with easier, since her kind was hated. The time walked did some investigating into her being taken and found out that Maria was to blame. Her told her he would not hurt her or tell them for their sake but if she so much as raised a finger against them again, he would end her life, painfully. He did make her watch as her ex-husband held the sobbing, broken woman, tried to put her back together, and how their own brokenness pulled them together and caused them to fall in love, both of which were caused by her and her anger. Maria and the Time Walker have not spoken since. Raven and H.I. did fall in love and she became not only his partner but loving companion. She still struggled with her own image and changing, but always found solace in his arms. On their last mission, trying to find a cure for some spirit made illnesses and a way to reverse the wessen DNA changes, the spirits made a device, using three canes from other time lords they had killed, to make his cane painfully back feed energy into his body every time he tried to use it, as well as give them a general idea of his location. Using this they captured him, and though raven had tried to help, she got hurt in her cat form and barely escaped to pass out in a safe location. A few days later a glowing crystal she had that was connected to his life, that she kept in her collar, started to malfunction and even shocked her so bad that her vocal cords were fried. It stopped glowing shortly after and she knew he had died in a terrible way. In despair she left the dead crystal behind and set out to try to make her way back to the ranch, find the Time Walker, and help him seek revenge for H.I's life, little knowing that a Time Walker had already saved him and restored his life, before connection him with his Time Walker. In hiding, she happened on a broken, bleeding, and exhausted woman in a cage, who if left alone would soon die. The woman begged for help and though she was in a bad spot herself, she knew helping her is what H.I. would want her to do. She freed the woman, carried her to safety, put her up in a shabby little hotel room, and took care of her injuries. The woman told her that her name was Legacy, a servant of the Grey Lady's, and that she had been captured and tortured by Hector De La Cruz as he thought she was being raised and trained to be the grey Lady's successor, though she knew nothing of the sort. Rave tried to convince her that the Grey Lady was evil, through scribbled notes on a notepad, since she could not talk. Legacy was not sure at first, but Raven wrote a compelling argument, of which Raven said she would help her see the truth once she was well. For the time, they stayed holed up as Legacy rested and healed, while Raven softly cried most of her nights away, pining for her lost love, H.I. Sackett.  
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Well the cowboy, like the red man, you had to leave your land
You can't raise your stock and plant your crop in the gumbo and the sand
Greed disguised as progress has put us to the test
They won't be glad until we're gone from our home out in the west
It's sad to see those good old days replaced with greed and doubt
Soon we'll leave the country, the campfire has gone out
Bid 'em all adieu, you can't turn the world about
The cowboy left the country, the campfire has gone out
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Fernando
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Re: After Chaos: Character Profiles
Reply #27 - Oct 3rd, 2023, 10:45pm
 
Leaders, Rulers, Mayors, Governors, Generals, Lawmen, Religious Men, and Other Positions of Power
 
The destruction of nations, governments and economies during the Chaos of WW3 caused by the spirits forced mankind to try to rebuild what once was. About 45% of that is that on their own direct work, about 25% with direct welcomed help from the Spirits that caused WW3 and about 30% with other Alien Interference. Those alien controlled areas have leaders inserted into power by the aliens in control. Those without Alien Control have their position of power given or taken by rule of birthright, rule of the people, or rule of the gun. Very rare does one comes into town and takes over its leadership positions.
 
But position of power is not always set for villages, towns and other settlements. Roving Highway gangs of groups larger than 25 are also leader based groups, often being a lot larger with half of their group housed in a nearby settlement or in their own encampment and the other half roaming the highways for what they can get or take. Not all biker gangs are malicious, and perform an escort service to roving merchants and farmers from settlement to settlement for a price. But there are biker gangs that are part of the raider/purger/slaver variety, and go about various places and road ways taking unsuspecting groups and making them disappear.
 


Listing of those in power, in no particular order.
 
Highway Biker Gang Leaders: Roving/Mobile band of individuals, mostly on motorcycles with occasional vans and pick-up trucks of 25 or more individuals. Most ride on their own motorcycle/vehicles, with some sharing a ride with them; vans and pick-up trucks usually have 5 to 10 individuals and carry a couple or more barrels of fuel on the go. The roving/mobile group is about 50% of the entire group with the other group in housed within a nearby town or encampment where their daily needs are met.
 
Most biker gangs have 3 leaders: a main leader and two sub leaders under the main leader. The leaders are usually close friends, having known each other for several years. How they obtain their leadership status is by either Rule of the gun or they were part of the original forming members of the group.
 
Though most Biker Gangs operate independent of each other, some have unified their forces to expand their territories. The average Biker Gang has a spread of about 20 miles from their home settlement or 10 miles from their encampments, with scouts traveling about 50 miles for exploring and escort services.  Some Biker Gangs extend their reach by having residence within a settlement and an encampment at the border of their travel limit, extending their range from 20 miles to 30+ miles. Unified groups of separate Biker Gangs have a range of a hundred or more miles, with the leader of the unified group being the leader of the largest individual group.  
 
Cases:
Mickey aka Ike the Mike - Leader of a biker gang group around the highways of Center Town Fernando befriended by saving a couple of the injured riders from a major accident during an escort service done for a farmer. Their home settlement is Center Town, have alliances with other Biker Gangs on the road and with General Jastrey’s army. This gives them a range of over 250 miles but rarely go beyond 50 miles from Center Town.
 


Village/Town/Settlement Mayors: or leaders of various settlements are usually unseen to most people except for the heads of their governments, ie: Leaders of the Merchant Group and the Police/Sheriff/Law Enforcement. With few exceptions, the leaders are independent from but partnering with the Merchant Consortium and the Law Men forces,  having a say in what needs to be done, when and where. Many Mayors try to be unseen and secret in their identities with only the Town Leaders, Commanding Law Men and Rich Merchants knowing who they are.
 
Some larger towns have a Congress/Parliament group consisting of neighborhood (or Boroughs) leaders in order to unify several smaller towns and villages into a larger town, or for large heavily damaged city’s neighborhoods to be joined as one as it was before the Chaos.  
 
In some cases mayors of various settlements are also leaders of the Merchant Consortium or Lawmen. Other cases, mayors are placed into power by Birthright, often having a family reign rule over a town for generations. In few cases, a church leader is the mayor of the town as he leads the religious sector of the settlement and many want him to rule over the operations of the town.
 
Cases:
General Jastery is the Mayor of Center Town though she has a “Puppet Individual” in that seat of false power to provide a face as a potential target.
 
Lord Biggus was mayor Slavania and leader of the Biker Gang and Purging Slavers until his demise at the hands of Fernando G.’s properly placed RPG destroying his physical location building with him within it. Lacey, Macey’s mother and owner of Lacey’s House of “Ill Repute” took over the remnants of Slavania by Rule of the Gun.
 
Fight Town, though having a city council and mayor, the individuals in power is not known. The Five Dojo’s (Fighting Gym Houses) seem to control their area with self imposed Protection Men. All this is in doubt with the take down of the Death Matches Dojo run by Ichigo Morino and Fight Town is in total Chaos while General Jastrey’s Army tries to restore peace to the town.
 
Flight Town is ruled by a bi-lateral command of Law Men and the Merchant Consortium, with Giovanni putting himself into the Mayor’s seat by Rule of the Gun, but his position of mayor was nothing more than a figure head with no power of control of the township. He does receive a “salary” to keep him silent though is given an occasional task to make him think he is in control. The Merchant Consortium is unaware of the elimination of the Law Men and their leader, but General Jastrey’s Army come in to restore peace to Flight Town and will eventually take over its rule.
 
Indian Villages are ruled similarly to a Biker Gang, with an Elder Chief being the main head of rule, and the Medicine Man and Leading Warrior being his Right and Left Hand men off ruling the village. Their wives over see the women of the village and decided on many of the villages matters.
 


Owners (Junk Town Owners) control the various “Junk Towns” (formerly garbage dumps of various cities, municipalities, government agencies and corporations before the Happening of WWIII), as both a business and a settle leader, making deals with those interested in what is found in the dumps by mining crews living in the Junk Town. Many living within the Junk Towns are desperate individuals looking that one thing that would make them rich, others brought there by slavery and all they find which is sold for profit. Owners of Junk Towns are put into power by various means, with many younger owners who take to slavery for their towns placed there by Birthright and maintained by Rule of the Gun.
 
Cases:
Junk Town 98357 near the remains of Salt Lake area of Utah, owned by a Wolf Wessen, formerly owned by his father. The current owner has Null & Voided all contracts with mine workers and essentially turned them into his mine slaves. He also buys slaves from the roving Purger/Slavers.
 


Military and Militia Generals, Majors, Colonels, etc.
 
Throughout the countryside, there are various settlements around former military bases. From these bases are remnants of the nation’s military, still standing guard. People join the military to get away from having a “regular job” and end up doing harder work than at a “regular job” though they do get some incentives like training, food, a warm bed and clothing. Signing into the military is usually 10 or more years, depending on the base. But punishment is harsh for those who join and run away.
 
Leadership is based on those who been there long enough to climb the ranks and proven themselves in service and leadership, though sometimes Birthright and Favoritism comes into play as to who get promoted or not. Large army bases are would have a one or two star General leading the troops, with various officers to lead various areas within the base and the troops as a whole. All troops are taught early on to respect all officers within the chain of command.
 
Generals are the highest level of authority, followed by Colonels, Captains (Navy only), Commanders, Majors, Lieutenants, Sergeants, Corporals, and Enlisted Officers. Some ranks can take the role of two or more ranks like Sergeant-Majors, who are equal in rank as a major but works personally with the troops like a regular Sergeant. Some ranks are also task specific – like Gunnery Sergeant who are in charge of the large guns and cannons of the base, Motor Pool Sergeant  is are charge of the mechanics division of the base and repairs and maintained all vehicles used by base. Base Commanders though lower in rank to Captains and Colonels are respected to be higher in ranks as they take on the base operations and can override most decisions from the “higher ups” for the good of the base. The Medical Bay of the base is usually commanded by a Medical Doctor with the rank of Colonel or Major with several medical staff under their command; regardless of rank have the command of the medical facility over anyone of higher rank outside of higher rank except for Generals.
 
Cases:
General Jastrey is the general of the Army at Center Town. She is slowly spreading and expanding the army to various towns and settlement. In areas without a police or Law Enforcement, General Jastrey uses her army to maintain the peace and establish Law and Order. She established A “Base Commander” at the settlements outside of Center town.
 
Major Fred assembled and is in charge of the recently formed Wessen Militia of Wessen Town at Flight Town. He had the Militia join forces with General Jastrey’s Army.
 


Lawmen
 
“Lawmen” are the group within the settlement who provide law enforcement and peace keeping for the settlement. Similar to but much smaller in size than an army in structure, they usually have a Captain or Sheriff in charge of the group. Though most Law Enforcement Organizations (LEOs) are honest, there are those who are corrupt and will only enforce the law when it is to their benefit, accepting bribes and work for the highest bidder.
 
Most towns have a “Sheriff” as the Lawmen’s commanding officer, with many “Deputies” and many more “Volunteer Members” in order to do patrols and keep the peace within the settlement. Besides law enforcement, they man the jail houses to imprison law breakers until the court system is ready to deal with them. They conduct interviews and gather evidence in larger crimes like Arson and Murder, but often fail in proper evidence gathering and processing. This often charges innocent individuals of crimes they did not do and often cover up crimes for friends, family and the highest bidder. Some “Spirits” have a hand as to who is in charge of some corrupt Lawmen Leaders.
 
Cases:
When teleported into the Chaos, Hondo and members of their future clan dealt with and took down a corrupt Sheriff and his deputies on a false arrest for heinous crimes Hondo was accused of. A Spirit was in charge of this group of Corrupt Lawmen. Once the corrupt Sheriff was taken down (killed), the Spirit was then taken down (killed) while it tried to rebuild the corrupt Lawmen Organizations and then the Deputies and Volunteers were taken down (killed or beaten then tarred and feathered).
 
Fight Town does not have Lawmen as an organized group, but it does have ineffective police centers who patrol over lapping areas, most operating under the control of rich merchants or powerful Dojo Houses.
 
Flight Town had a very corrupt Lawmen groups who only enforces the laws by demands from the highest bidders, ie: Merchants and Hector De La Vega. Though the Lawmen and many of the merchants of Flight Town were Wessen prejudice, who ever paid the highest price got the service. Many times Hector De la Vega was able to get Lawmen to arrest innocent individuals (both humans and Wessens), and to look the other way when he did his crimes. The Lawmen of Flight Town were eliminated (killed off) by the Wessen Hating Biker Gang while on their way to Fight Town to find and capture “Ichigo Moreno” to collect the $1Million reward on her.
 


Religious Men
 
Churches, Temples, Synagogues, Mosques, Houses of Worship and Sanctuaries all have their organization crews and leaders. Though depending on the structure denotes the religion they service, Churches tend to be a twisted Christian variety with many mixed beliefs, falsehoods and misnomers; many believe that Jesus Christ is the “Great Redeemer” and not the Savior. Many of these religious organizations also runs the community schools to teach children “The 3 Rs: Reading, wRiting, and aRithmetic.” Like everything else, School Services is not free.
 
The Spirits also created their own Temples and Houses of Worship and use them as a form of power manipulation and crowd control of their followers.
 
Many “Church Leaders” act as secondary Mayors to the settlement from the control they have over their congregations. Many Church leaders are part of the Settlement’s Council who vote on various items for the settlement for the mayor’s signing into action. It is “Power through the Pulpit” these church leaders operate on, with many of them given their positions of power through birthright from their parents being church leaders and given the reign of power when they die.
 
Some Church Leaders are corrupt in that they try to get Purgers and Slavers to attack and purge those who do not agree with them, and use “Rule Of The Gun” to command the Purgers and Slavers to do their bidding. But sometimes this can turn on them and they become victims to those they ruled over.
 
Cases:
Reverend Dean Marshal Jenkins IV, father of Maribelle Jenkins was leader of the “Holy Church of the Great Redeemer” and Council Leader of Center Town. In some of the items found in a Dueling Pistols Box was a list of individuals’ names, some whose names have been crossed out. The next name on the list was General Majorine Jastrey before he and his family were purged and sent into a Lab Town to be converted into Wessens and put into Slavery. Hondo, Fernando and General Jastrey sent in a Shut Down Squad to end a lab town’s reign of turning people into Wessens. Though Maribelle Jenkins and her Wessen Teri were spared of this by hiding in the ranch’s wine cellar and later rescued by Karl, Hondo and Fernando; Reverend Jenkins was not spared and was undergoing Wessen transformation before it suddenly ended, making him a Male Sheep Wessen with his memories intact. His current fate remains unknown.
 


Merchants and the Merchant Council
 
Many settlements have a Merchant Council that meets to discuss issues that effects them: Crime, people they do not like, shipment issues, collusions and price setting/gouging, so on and so forth. Some Merchant Councils work with the settlement’s council and the Law Enforcement, others take matters into their own hands. When they can, they use Lawmen to their advantage. With few exceptions, many merchants are prejudice of Wessens, especially Free Wessens, thinking that they are escaped Wessens who have robbed to have money to spend.
 
Many merchants are in the belief that money is power, not that money can buy power. Thus some merchants have gone into organized crime involving sex and drugs though in some areas the prostitution of sex is not illegal nor frowned upon. Some have gambling houses, and many have a saloon or bar. Hotels are an extension of the sex trade though there are some weary travelers willing to seek a warm bed to spend the night at a cost.
 
Food and food services are the highest in priorities; firearms, weapons and survival gear ranks second with clothing services (new clothing, tailoring and laundry services) a very close third. Vehicle maintenance and repairs are high often with repeat customers and though it is very high cost, sometimes jobs involving vehicles are far and few between. Then there are the junk dealers, who go from junk town to junk town to get what recyclable goods they can get and sell them at what prices they can. Radios, generators and vehicle parts tend to get the highest prices.
 
There are other services one can make and sell to others. Even some medical professional are out there demanding to be paid for what medical services and/or rescue they give. This is why many are weary of Fernando and his medical convoy.
 


Farmers, Rancher, and the Agricultural Council
 
Farmers and ranchers are out in the fields making the one thing society needs the most: Food. Whether it is fruits and vegetables meat or meat products (Eggs, milk, cheese, etc.), it is part of the basic needs of society they are willing to work hard on.
 
Many farmers and ranchers are isolated despite being near a town as their areas of operations can be miles away from the town’s center. Thus they tend to have large families with multi-generations and extended families, along with many Wessen slaves helping out in the fields and wherever needed. Though Purging of family farms and ranchers has been a problem throughout the years, it is now that it has become worse. Many families are prepared to defend their properties. Many times farm families unite in order to help each other out like times of seeding and harvest, sending animals to butcher, and in times of life (birth) and death.
 
Farm communities are tight though their physical locations can be miles apart. They set the prices of their good as it is hard to say if one is outside of a farm to see how well a farm or ranch is doing. With statements of “It takes 50 pounds of grain to make a loaf of bread”, it can be very lucrative for them. depending on the product, they go to town weekly, monthly or seasonally to sell their wares, many have a mini processing factory to make flour from grains, butcher and process their own meats, package their fruits, vegetables, cheese and eggs before taking them to town. On rare occasions they do sell raw goods.
 
The Agricultural Council tends to be more loosely based than the Merchant Council and usually in control by the largest family and their farms/ranches. But they do set the prices of raw goods in the area.
 
 


Couriers: Message/News Runners and Post Men
 
Provide a service of delivering letters/packages and news between towns where there is no radio or wired communications between them. Even the smallest of Indian Villages have some form of wireless communications, but some farmer groups in the outskirts of towns may not. Some use small and quick vehicles like Dirt Bikes of 125cc or larger, Jeeps or Dune buggies. Other use large Vans or Panel trucks, all depends on what is being transported. Armored Cars are used for precious items. Those with large vehicles usually have a crew of 2 or more where one is a driver and the others are there for the protection of the driver, vehicle and cargo they carry. "Riding Shotgun" applies here.
 
Couriers are paid upon delivery of their message, parcel or cargo. The faster they can do the delivery, the higher their pay. As a job, it is one of the higher paying jobs out there but one has to establish a reputation of Speedy and Honest Deliveries before they can get the big bucks and the big jobs. A reputable courier carrying needed medicines can get over $1000 for such a delivery.
 
Cases:
The following morning after the Time Walker / Lich Fight, many Single Rider Dirt Bike Couriers gathered as many newspapers as possible to take them to the smaller towns and farmer collections around the area.
 
Note: About 50% to 75% of couriers make it to their destination, as many are attacked by highway gangs enroute to their deliveries.  
 


Bounty Hunters and Private Investigators
 
Many cities, towns, villages, and settlements have their own justice system to deal with criminals and wrong doers within their areas of jurisdiction (about 10 miles out onto the highways). Once a known criminal escapes a town's jurisdiction, a reward is placed for their return to face justice.
 
Sometimes crimes have to be investigated, mission people to be searched for and hopefully found, stolen items returned and restored. But the local law enforcement does not have the time or man power to conduct investigations or interrogate witnesses.  
 
Bounty Hunters are of the first case, getting information on wanted criminals; doing intel as their their last whereabouts and known friends, family and allies; and go out to the other populated areas and settlements in searching for the criminals. Most bounty Hunters go out in teams of 4 or more, usually as an organized group of 10 to 12 where a few go out to do the hunting while the others do the intel gathering and verification, and the rest to maintenance, repairs and supply runs. They usually run in a tiny convoy of three large vehicles with trailers, though the hunters can go ahead in smaller vehicles into town before the rest of team goes in.
 
Private Investigators sometimes work with Bounty Hunters, but not always, as they try to be covert in their operations. Private Investigators work in smaller teams 6 or less with two large vehicles towing a trailer. There is one main investigator with one or two field assistants. The rest remain in the vehicles to do intel verification, equipment maintenance and repairs, and supply runs.
 
Sometimes a Bounty Hunter or Private Investigator Groups will do escort services for VIP transport between settlements. Other times they perform body guard services to VIPs within their own towns for various reasons. Gambling being big in many towns, one would need such escort services to get to and from such contests while carrying large sums of money.
 
In short being mercenaries, Bounty Hunters and Private Investigators do not care about what jobs need to be done as long as they get paid. They are the last people you do not jerk around in their pay.
 


Traveling Fairs
 
Various traveling shows, salesmen, state fairs, entertainment circuses were big before the highway gangs started to attack anyone who they think has some value which they can rob. Such fairs were big before highway gangs were taking over the roadways. Some still travel from town to town if it has blimp/airship support for their mode of transportation. Those who used to travel the highway are no longer doing their shows.
 
So-called state fairs is one of the few that dare travel along the roadways are they come with a contingent of the military (usually army) and are heavily armed and dangerous. Though they come in to show off that they are still in control, they also are looking for various talents to join their Army (State and National Guard and State Law Enforcement) and as contacts to their offices. Some of the talents they look for are mechanics who can invent needed things, sharpshooters, race vehicle drivers, radio doctors, fast readers/writers (transcribers). At the same time they update and resupply their small offices and update various files like wanted posters.
 
Some of the fairs judge local area talent on Best Built Vehicles, Best Live Stock, Best Produce, Best Food (based on categories like Pies, Pastries, Casseroles, Roasts, etc.) and Best Wessens. There are some local competitions like Strong Man/Wessen, Target Shooting, and so on and so forth. Some have fights held as a competition, but these are usually until one tired the other out or knock out and not to the death. Many competitions are usually for an award though some like the fights and best vehicles and live stock can earn thousands of dollars.
 
Cases:
Joanna’s grandfather’s truck was a show truck and had won many awards and contests as Best Built Truck competitions.
 
Teri has won many “Best Female Sheep” for the past 3 years, and for who knows how long if the family was not purged.
 


Nomads
 
Various groups of individuals and/or families move from town to town for what business or work opportunities out there that they can take advantage of. Many ride in a small convoy of 2 to 5 cars or 1 or 2 large semi tractor trailers or any combination thereof. Many such nomads are heavily armed and travel at night when highway gangs are either partying or sleeping. As individuals, the group can consist of 8 to 25 individual, with many of them related to each other or as friends of the family. Though mainly human, some groups have a couple of Wessens within their group.
 
Some nomad groups go about and scavenge the highway derelict vehicles for what valuables can be found or recovered. Others go from Junk Town to Junk Town and gather/sell what they can find there.
 
Cases:
Jason and his family is such a Nomad group before joining the convoy. They go from junk town to junk town looking for various valuables they can take to various towns to sell. They have a small metal recycling plant in their back trailer where they can melt and recover metals and electronics.
 


Men in Black
 
A totally unknown group of “men in black suits, hats, gloves and dark glasses.” No one knows where they come from or where they go, and they often show various badges of state and federal governments. Most often they go about asking questions and demand store inventories, but buy nothing. In the rare case, they ask for the whereabouts of an individual or location to a family home. If they find the individual, they have a “talk with them” about something the individual will keep secret to his death bed, or said individual disappears.
 
Men In Black have been seen driving on odd looking large cars, which were from the 60s/70s/80s/90s. Checker Marathon, Lincoln Continental Mark V, Plymouth Grand Fury (1970s former police cars), Buick Roadmaster, and so on. All the cars are black with black tinted windows and missing car badges or other identifying items. There are rumors of a highway gang trying to attack a lone “Men in Black” vehicle and the wheels of the car folded under itself and the car lifted up into the air, flying away. Another says that the attacked vehicle emitted some kind of ray beam and the motorcycle highway gang was never seen again.
 
The Men within the Men In Black seem odd, as in they have a mannequin look to them and have make up that seems to have been painted on. Those lucky or unlucky to have seen their eyes when they take off their glasses, say that they have silver-grey eyes. Most seem to be bald as no hair can be seen under their hats. They have a pale clammy skin to them and those brave or stupid enough to have shook their hands, found it to be cold and rubbery to the touch and almost mechanical in feel. They wear black gloves but only take them off to shake hands with those they met with. They are men of few words, and are usually in and out of a town in half a day’s time.
 
But there are some who take the Men In Black mantra and go about town to town to demand Tribute and Taxes from merchants in a town. Men in Black often travel in pairs, but those impersonating them will be in groups of four or five where two go out to demand payment and give it to the others to collect and count later on as they travel about the town. These fake Men in Black seem to have advanced technology like Roland’s teleport staff and as a demonstration have made people disappear in front of a large crowd. Real Men in Black do not show any technology other than a wallet with some government badge and identification. Even though they made disappear, no technology was used other than a wave of their hand.
 
Cases:
Tom and Jerry mentioned of a pair of Men in Black going through town a couple weeks before Fernando and his convoy came into town. All they ask was an inventory list of what merchants sold, but did not buy anything from the merchants.
 
Though not exactly Men in Black or their imposters; Fernando, Hondo and their group on a supply mission trip at Center Town ran into a small group of men impersonating them though they were dressed as priests and motorcycle gang members that had a logo on the back of their jackets that says on the top of “Riders Of The Highway To Heaven” and the bottom was “Keepers of the Toll.” They were defeated and their Teleportation staff taken and destroyed.
 
 
To Be Added As Needed.
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Re: After Chaos: Character Profiles
Reply #28 - Nov 24th, 2023, 10:23pm
 
Strange, Wild, Unexplained, Legendary, Folklore Creatures Of The Chaos Wilderness And Other Mystical Beings.
 
Note: This entry is subject to constant change, updates and addition.
 


Despite much of the strange goings on of the wilderness in the Chaos created by the Spirits, there are other strange goings in the wilderness that has been happening long before “The Chaos” (WWIII) and “The Happening”. Much of this is from ancient folklore and tales of legendary creatures from various sources ranging from Native American, Game Hunters, National Park Rangers and Cattle & Sheep Ranchers. Some, a tiny few began to appear after The Happening and abound about The Chaos.
 
Some have never been seen or found though stories of their existence abound. Others have been seen from a distance throughout history, and a few interacted with humans with in either a negative or positive result for many years. But in some cases, it may be evident that there were some Spirit manipulations with these creatures as they seem to be not as they were before the Chaos.
 


The following is the list of creatures known, seen and interacted with during the Chaos.
 
The Jackalope
Before The Chaos, Jackalopes are usually 18in tall and under 30pounds and with the grassy plains or low lands forested areas. Most interactions with Jackalopes were of seeing them scurry away as soon as they see you first, they often run away. After The Chaos and during The Happening, there have been sightings and interactions with a version of much larger Jackalopes.
 
Sightings: Often but many are dismissed. At least near daily during the summer months, but weekly during the winter.
Interactions: Few and often dismissed as a drunken dream. Oddly those stated who had interacted with Jackalopes say that they are nearly all females, again dismissed as a drunken dream from a lonely man. Of the thousands of reported sightings and interactions of Jackalopes, there has only been one report of one being male.
 
Chaos/Happening Jackalopes are as follows:
 

Basic Appearance: Human/Rabbit Wesssen with Antelope Antlers. Fur pattern varies, though has human like hair. It is because of this Wessen-like appearance it is believed that they may have been Spirit Created from captured Jackalopes. Its antlers’ size like an antelope as it is based on its age. No child Jackalopes have ever been seen, only adults and the adults seem to never age.
 
Height: Between 3’6” to 5’4”.
Weight: Extremely light for its size with small Jackalopes being under 40 pounds and the largest ones being under 75 pounds.
Eyes: Glowing Red Irises with Black Sclera (the White part on most eyes).
Hair: Varies, but Human/Wessen like. Most report it to be Red or Reddish Brown, but other colors were reported.
Sex (Encountered): 99% of all encounters were female, there is only 1 encounter where the Jackalope was male.
 
Intelligence/Insanity: High Intelligence but very skittish and flightly. Not quick to anger, but never anger a Jackalope if you value your life. Though they seem to be solitary creatures, they have been seen to sometimes operate in groups. They are known to open any package they find to get to its contents, including being able to open any can or bottle of alcohol.
 
Range: Grassy Plains, Low Land and Valley Forests and High Land (Mountain) Forests. Are sometimes seen in town or in exploring about the edge of town though are often camouflaged making the hard to be seen. Sometimes they are seen peering into windows of homes and other buildings. Oddly when sneaking around town, they will wear a hoodie, sweat shirts or flannel top but never pants or skirts and never with underwear. Where they acquired this item of clothing is unknown, but since the highways are littered with wrecks it is possible that is their source for such things.
 
Abilities: When seen or an attempted capture is made, the Jackalope can jump up to 50ft high to get away from the area and jump from tree to tree in a quick pace. They seem to prefer to walk on their hind legs like a human and have been seen to run like a human when it cannot jump but their speed is incredibly fast. In rare instances, Jackalopes have been known to teleport out of an area, though it looks like they fade into nothingness like a ghost. It does not speak but it understands human language of the area it is in fluently. They can communicate with humans in a simple form of sign language, and they seem to communicate with each other telepathically as witnessed by them looking at each other and then taking action afterwards with no sound made between them. They are often seen interacting with other animals in the wild, perhaps communicating with them telepathically.
 
Attempts to shoot a Jackalope, the bullet or arrow seem to go through them and they disappear in a fade-away teleportation. But at that point, it’s is bad news for the hunter or hunters. Things for them will seem to go wrong, bad luck has entered their lives, series of bad events will happen to them until they are killed though Jackalopes would try to make things go into a cycle of negativity for them for as long as possible. The Jackalopes will only target the hunter or hunters, not their friends of family.
 

Weaknesses: It is said that the Jackalope is a Forest Dryad, like fairies and other such mystical beings. But in its physical form it is hungry, as when exploring the outskirts of town it is searching for food. However it is has a very large sweet tooth and would like candies, cakes and cookies when they can get it, and can be easily lured with such things. It also has a thirst for Whiskey and other alcoholic drinks, but has zero alcohol tolerance and is slammed drunk on the first sip. Then its inhibition of hiding from humans drop and will choose the closest one to be with. Get it more drunk and it will be willing to have sex with you. If you are in a position to stand next to a Jackalope and hand it a bottle of whiskey, it will drink the entire bottle in a single swig and she will be yours for as long as she is drunk, which can last a couple of days. Despite its lack of alcohol tolerance, it cannot be alcohol poisoned, thus it can drink massive amounts without passing out but will be in that lucid drunken state for days. But trying to take advantage of a drunken Jackalope in trying to capture it and show it off to others would be like trying to hunt it down and shoot at it as you would betray its trust, it will teleport away and then your life will be a misery of bad events.
 
Dangers: though rarely used as a defense mechanism, the tips of the antlers of a Jackalope are sharp and some say poisonous. Some say it is a poison, others say it is a pheromone for marking a human as their trusted mate. It might be selective by the Jackalope but it unclear as to how or why.
 
Temperament: Jackalopes tend to be shy and skittish, but act almost human. They try to avoid humans but can be caught easily with a simple box and stick trap. If a human acts unthreatening and friendly to a Jackalope when hurt or captured then they can return to that person. If a human acts threatening and harms a Jackalope, they have been known to kill in self defense. If groups of humans are seen trying to hunt down a Jackalope then the Jackalopes will gang up and attempt to draw the humans away from their settlement and attack them in the solitude of the dark forest. Lore says that those lured away by Jackalopes do not return. When drunk however, Jackalopes can challenge a man’s endurance and strength.
 


The Ferals
Though it is speculated that there Wessen X Animal Breeding often comes up with failures of the offspring involved, there is a creature walking about the wilds and often go into town in search of food. It appears to be Wessen but being more feral in its appearance and actions. Oddly it will wear scraps or rags as a cover-up of its genitals and rear end.
 
Some speculated to be thrown-away Wessens from transformed handicapped individuals like deaf or blindness. Others think they were abused Wessens who were locked up in small cages and released into the wild when their owners died. And there is the occasional talk of Wessen/Animal Breeding attempts some like to believe.
 
Chaos/Happening Ferals are as follows:
 

Basic Appearance:  Varies like any other Wessen.
 
Height: Varies like any other Wessen.
Weight: Varies like any other Wessen.
Eyes: Varies like any other Wessen.
Hair: Varies like any other Wessen.
Sex (Encountered): Both males and females, though most have been females.
 
Intelligence/Insanity: Low Intelligence almost functioning on a feral animal level mindset. But they can learn and have been known the differentiate things and people as safe or not-safe and act accordingly. Many operate as lone scouts or operatives to a larger community though that community can be small as much as a few individuals of a group or as large as a human community of tens of people complete with a leader of sorts. These Communities are often hidden from view within the darkest reaches of the forest.
 
Range: Grassy Plains, Low Land and Valley Forests and High Land (Mountain) Forests. They are sometimes seen in town or in exploring about the edge of town mostly at night searching for food. Oddly for a “feral creature” they will wear some kind of cover around their waist to cover their groin and rear end areas.
 
Abilities: Varies like any other Wessen.
 
Weaknesses: Seem to be always hungry and looking for food where they can. Some of the female ferals figured out that with certain humans they can exchange sex for food.
 
Dangers: Though many are mild-tempered, they have been known to turn on people who harmed them in any way great or small, and they can operate in groups to get those that have hurt them.
 
Temperament: Mostly shy and weary of humans for the most part.
 


Sasquatch, aka Big Foot.
For centuries reports of a large human like creature roaming about the wilderness has been around world. It is said to be 6ft to 12ft tall and walks upright like humans.  
 
Chaos/Happening Sasquatch are as follows:
 

Basic Appearance:  Except for fur color, the appearance of a Sasquatch seems to be universal.
 
Height: 6ft to 12ft tall
Weight: 300 - ??? pounds
Eyes: Assumed Brown
Hair: same as fur, varies.
Sex (Encountered): both male and females were encountered.
 
Intelligence/Insanity: Quite high, tends to avoid humans though there are some reports of some interactions with them.
 
Range: Grassy Plains, Low Land and Valley Forests and High Land (Mountain) Forests. They try to avoid humans as much as possible but some contact is inevitable.
 
Abilities: Super strength, super speed, camouflage.  
 
Weaknesses: unknown.
 
Dangers: have been known to attack humans. Some in Asia have been known to hunt, take and eat humans.
 
Temperament: Shy but willing to protect its area and family.
 


Coywolf
Coyotes are small feral canines about half the size of wolves. They usually hunt rodents and small fish, and scavenge for food where they can. For the most part they are solitary animals and avoid contact with man as much as possible. Wolves are a much larger canine, much larger than most dogs, travel in pack group and have a hierarchy leadership within the group. They do not fear interaction with man and have been to known to attack men. Before The Chaos (WWIII) there has been a hybrid appears of a feral canine much larger than coyote but slightly smaller than a wolf, and travel around in packs like wolves. They do not fear man. They are the result of male wolves interbreeding with female coyotes. They are known as Coywolves.
 
Chaos/Happening Coywolf are as follows:
 

Basic Appearance:  Grey, brown, and/or reddish short fur, looking like a teenaged Wolf Cub.
 
Height: Less than 3ft/1m at the shoulder.
Weight: Less than 50pounds
Eyes: varies
Hair: Fur patterns and colors varies per individual; Grey, brown, and/or reddish short fur.
Sex (Encountered): both male and females have been encountered.
 
Intelligence/Insanity: High intelligence with pack mentality.
 
Range: Around forest, grassy plains and river beds; sometimes seen scouring about town garbage mounds.  
Abilities: Same as that of dogs and wolves.  
Weaknesses: Same as dogs and wolves.
 
Dangers: Have been known to attack man.
 
Temperament: Not friendly to man. Will give a warning growl before attacking. Will leave man alone if man retreats.
 


Dire Wolf
The return of these prehistoric creatures is a major concern, as they are two to three times larger than an actual wolf and long saber fangs. They were thought to have gone extinct some 20,000 years ago but their return says that there was a hidden population in the US Wild Lands or they were created or temporal transplanted by Spirits. Like wolves, they travel and hunt in packs and have a social hierarchy within the pack.
 
Chaos/Happening Dire Wolf are as follows:
 

Basic Appearance:  Black, grey, brown, and/or reddish thick fur.
 
Height: 5ft to 6ft in height at shoulder.
Weight: more than 300pounds
Eyes: varies
Hair: Fur patterns and colors varies per individual; Black, grey, brown, and/or reddish thick fur.
 
Sex (Encountered): both male and females have been encountered.
 
Intelligence/Insanity: High intelligence with an organized pack mentality.
 
Range: Deep areas of the forest and sometimes round river beds.  
Abilities: Same as that of dogs and wolves, but with their saber fangs, can tear apart a man in a single bite. They have a super strength, super speed and super endurance not known to other wolves or dogs.
Weaknesses: Same as dogs and wolves.
 
Dangers: Have been known to attack and kill man.
 
Temperament: Not friendly to man. Will give a warning growl before attacking. May leave man alone if man retreats.
 


Dire Bear
The return of these prehistoric creatures is a major concern, as they are two to three times larger than a Grizzly Bear and long flesh tearing claws and fangs. They were thought to have gone extinct some 20,000 years ago but their return says that there was a hidden population in the US Wild Lands or they were created or temporal transplanted by Spirits. Like bears in general, they are a solitary animal.
 
Chaos/Happening Dire Bear are as follows:
 

Basic Appearance:  Black, Grey, brown, and/or reddish short fur
 
Height: 7ft to 9ft in height.
Weight: more than 500pounds
Eyes: varies
Hair: Fur patterns and colors varies per individual; but solid single color.
Sex (Encountered): both male and females have been encountered.
 
Intelligence/Insanity: High intelligence. Though Bears are Omnivores in general, Dire Bears are more Carnivore than Omnivore.
 
Range: Deep areas of the forest and sometimes round river beds.  
Abilities: Same as that of grizzly bears, can tear apart a man in a single bite. They have a super strength, super speed and super endurance not known to other bears.
Weaknesses: None known.
 
Dangers: Have been known to attack and kill man.
 
Temperament: Not friendly to man. May give a warning growl before attacking. May leave man alone if man retreats.
 
 


- To be added and edited.
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« Last Edit: Feb 26th, 2024, 1:26pm by Fernando »  
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Re: After Chaos: Character Profiles
Reply #29 - Apr 24th, 2024, 7:09pm
 

Name: Scarlett & Bella
Gender: Female / Female
Age: 18 / 16
Birthday: Unknown / Unknown
Height:  5’2” / 3’10
Bust/Waist/Hips: 32B/24/32  /  24B/20/26
Weight: 100lbs / 55lbs
Eye color: Blue-Green / Blue
Hair color: Red / Blonde
General Appearance: Both are Rabbit Wessen with white fur
 
Vernacular: English
Cyberization: None
Mutation: None other than having gone throughthe Wessen process.
Belief: No true affiliation with any church, grew up Christian Beliefs
Insanity: None
Motive:  
 
Personality:  
 
History: Little Is known of these two other than them being Ring Side Bunny Girls for many years.
 
Talents/expertise: Unknown, other than being a Ring Side Bunny Girl  
Pastimes: Unknown
Phobias: Unknown
 
NOTE:
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