Quote from Jeanette on Dec 18th, 2016, 9:20am:Quote from Fernando on Dec 17th, 2016, 11:47pm:A Technopath would cause a lot of problems because a lot of tech would have been restored. For a "Mutant" to have this kind of Power, he would have to have the same power and ability as the X-Men's Magneto.
I can see the Spirits being able to do this, Texas Spirits or otherwise. A town like Lab Town would have their Spirits to do this for them. Not normal people or mutants. At beast they can do is exchange parts/chips to get a system going. Mind you, many computer systems and parts have been buried in landfills, and when found and dug up, they will worked. 10,000 Apple Lisa were found in this condition, though a few CRT Tubes had to be replaced, and Atari's 5-million ET Game Cartridges, after 30+ years of being buried, they still worked!
but a Technopath would bring a lot of trouble, because a lot of teach can be brought back, including airplanes. As is I'm planning on having a few towns with gliders but that is as far as I'm going to push the tech, but a Technopath would be able to bring back a 747. This brings more problems than it solves.
Level also comes into play. This is what "The Setting and Rules" says about Levels.
Quote from Jeanette on Jan 26th, 2015, 8:59pm:Mutant powers come in three levels. Basic [Level 1] gives you no or little control over your power, very little effect and range. Advanced [Level 2] is the next level, your power actually helps you sometimes. At Expert [Level 3] it becomes an integral part of your life. Be warned, non player characters can have Above-Expert [Level 4].
Kana, introduced in the opening story, is a Level 2 Technopath. She can only fix simple machines like mechanical clocks and watches.
MOST Texas Spirits are Level 4 Technopaths. Not all Spirits are Technopaths. Of the six groups I have introduced or created (one is more of a loose affiliation), only the Texas Spirits and the Japanese group they're related to are Technopaths. If you want the Spirits in the lab to be Technopaths, that's up to you.
Correction. A Level 4 Technopath can fix a 747.
I gave the Texas Spirits as a whole Level 4 Technopathy because they are environmentalists. What would be a greater power than that for those who recycle? People would not buy new cars because old cars would be in show room condition forever.
The further south the party travels, they will see cars a hundred years old or older in the same condition they were in when rolling of the assembly line. The mobile device and tablet computer Moro uses have also been around for a long time.
Jeanette Isabelle
I would like to challenge that by stating the following. Lets take Roswell New Mexico's Jet Liner Graveyard.
http://www.airplaneboneyards.com/roswell-international-air-center-boneyard.htm Thousands of Jeltliners are there, many of them still intact and in flying condition. They are deemed unsafe for passenger and pressurized flying between 25 and 35 thousand feet, which is why they were retired.
With the Texas Spirits Midas touch, it would not take much to get one of these fly boys into pristine condition - from a
DeHavilin Comet and the
Boeing 707 to an
Airbus 380 and every plane in between. The same mechanics that goes into repairing a car can be applied to a plane. The parts may be different but "screwing Part A into Part B" remains the same.
Throw in a Technopath, and much more sensitive planes can go up like
military jet fighters with sensitive computerized targeting systems coming back online. With just one such plane, this overthrows the balance of power over a large area.
The Slavers had their control because they had an unfair advantage over everyone in the area: flying ships - Blimps and Zeppelins. Fernando eliminated that unfair advantage and leveled the playing field, ending slavery, at least by them. Somebody owning aircraft, even a small one, would have such an unfair advantage over others and they would instill their will over them. The Town I'm planning that has gliders would not have such an advantage as gliders are limited in their range and speed. They might be able to take on a Zeppelin in the air but that would be a limited conflict and only under the best of conditions. Having an actual airliner ups that unfairness. Having an actual Military jet fighter, makes them a super power.
With a Technopath, The Spirit's Midas Touch and 50,000 gallons of fuel, a town can have a military air force and spread their influence as the ruling class over all others. Remember - the same skills used in repairing cars, can be used in repairing and maintaining aircraft.