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After Chaos (Read 185856 times)
Hondo I. Sackett
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Re: After Chaos
Reply #1770 - Dec 16th, 2016, 10:23pm
 
Note: I just don't like the spirits period!  They are too many and too powerful for one person to control. Other than a few specific characters the others should be open to anyone,  which you don't allow.  Especially as a moderator your characters can interact bit to control everything isn't fair to other players.  Even just your charlton spirits should not be wholly controlled by you.  If Fernando or I did that,  like I decided all engineered wessen and mutants we're mine to control and had a fit of someone tried to make them do something I didn't like,  you would have a absolute fit.  So too much control on your part,  too much power,  and with them at your whine too little story challenge. This is my issue.  Had they protected us all the story would be more like road trip, with us traveling and doing something stupid here and there to break up the monotony.  Of they have ships us traveling is useless,  if they have the power to rebuild then there would be no challenge to finding stuff as the world would be back to modern.  By creating the ultra powerful beings,  to let them be what they are would to be to make no story.  If they are good and allow freedom then why would a hero rise to challenge them?  So the only story line left would be for super villains to arrive and try to take down the good and rule.  Problem is the rules and premise of the story says it's a steam punk,  post appocolyptic, mad Max world.  Fall out 4 is very accurate,  my brother plays it so I have seen the game.  You like to control things,  everyone and their dogs know this.  So you created something that did not fit in this world,  now we are having issues over their power,  again.  Yes,  had they done all you claim they could I would have dropped out as there was no story. Will Fernando and hondo ever like or trust the spirits?  No.  Their background and nature will not allow it no matter what.  Can we get rid of them?  Too late for that definitely.  So,  since they know of the spirits power they will condem the spirits for not using it to the fullest as they see this as all unnecessary and do not like those who don't give 100% or more.  They have other battles to fight and lives to live in their minds so the spirits dragging them here when they have the power to fix shit without them is a waste of their time and infuriating.  This is now the story.  It WILL NOT CHANGE! You get mad when the characters criticize the spirits but know you created them without thinking about long term nor story repercussions. You , as a moderator,  plan a goal but you act if you alone have control over the whole story.  It's and RPG.  If the players don't have some control and can't make their own goals then you will not get participators or at least not keep them. The spirits would work as stranded bad guys with small groups of good ones,  most groups not trusting each other,  freedom for players to manipulate them other than special characters owned by players,  and no space ships or powers other than shape shifting,  a few mutant like powers,  and maybe a few patched up pieces of scavanged tech.  That's my view.
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Well the cowboy, like the red man, you had to leave your land
You can't raise your stock and plant your crop in the gumbo and the sand
Greed disguised as progress has put us to the test
They won't be glad until we're gone from our home out in the west
It's sad to see those good old days replaced with greed and doubt
Soon we'll leave the country, the campfire has gone out
Bid 'em all adieu, you can't turn the world about
The cowboy left the country, the campfire has gone out
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Fernando
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Re: After Chaos
Reply #1771 - Dec 16th, 2016, 11:06pm
 
If there are books, a lot of old tech can be scavenged and repaired, and then new tech be built on it. A Chilton's car repair manual from 1966 to 1973 covers all cars before the computerized emissions and does touch on the subject for 1974 when those systems came in. Thus any vehicle of that to present date can be repaired with that book with the exception of computerized systems because the basic of mechanics does not change.
I owed it, and somebody barrowed it and that was the last I seen of it, I'm thinking of getting another:
https://www.amazon.com/Chiltons-Auto-Repair-Manual-1973/dp/0801957060
 
Same with all tech, from computer tech to medical tech and engineering, it is all there and doable. One just needs to know what to do and how to do it. Man has been melting metal for thousands of years and making composite metals. A junk yard of cars is nothing than a mining mission to get all that metal. And melting plastic is not an issue either as long s you stay within temperature range and not oxidize the plastic with over heating.
 
The 68K Mac Group and the Apple/Mac Think Classic Group are DIY groups for repairing Apples and Macs. And there are such groups fr arcades, Atari Computers, Commodore Computers, and PC Computers. I even tried with the Raspberry group on how to repair a dead Raspberry and they shot back at me, "These things are so low priced why would you need to repair a dead Raspberry Pi when you can simply buy a new one." My answer was "To you and I buying a new R-Pi is an option, a poor school in Nigeria will have to do without because they can not afford it." In the few R-Pi's I posted up here that I repaired, I posted on their group, and 1/2 the members were amazed at what I did. The others, especially the admins, stated that repairing a R-Pi should not be be posted in the first place. I almost quit the forum for that.
 
Yes, there are some things that can not be fixed on the chip level, that the RPG will not be able to do. But they can replace a chip if they have it. The B-Movie Cherry 2000 is just like that. A man accidentally kills his robotic wife and tries get her repaired. But she is too far gone to be repaired but is told there that there is one last robo-wife just like her at the remains of the factory, all he has to do is replace its optical storage drive with the one from the dead unit and he will have his wife again. But to do that, he has to cross the Mad Maxx world they are in... and it is done.
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Jeanette
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Re: After Chaos
Reply #1772 - Dec 17th, 2016, 8:30am
 
Quote from Fernando on Dec 16th, 2016, 10:10pm:
It is not exactly tricking them if the supplies are made in Japan, Israel or other places. The Spirits had a hand in transporting the supplies to Texas, but did they build them? In assuming that it was built by people and not by the spirits, and that the Spirits only transported them, then it is not tricking anyone. Even if the Spirits ran the businesses of the manufacture but human hands was in control of that manufacture then it is still not tricking them. There is a fine line here, and that line is if it is Spirit Made then the people do not want those supplies.

I stated where I stand on this. If these hospitals prefer to do without, than buy modern medical supplies shipped via the Charlton Railroad, then they can do without. Given what you told me I get the impression they prefer to do without.
 
My offer of Jeanette trading some of her extra medical supplies is still on the table. It's not a lot but it's better than doing without.
 
Jeanette Isabelle
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Jeanette
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Re: After Chaos
Reply #1773 - Dec 17th, 2016, 9:42am
 
Quote from Hondo I. Sackett on Dec 16th, 2016, 10:23pm:
Note: I just don't like the spirits period!  They are too many and too powerful for one person to control. Other than a few specific characters the others should be open to anyone,  which you don't allow.  Especially as a moderator your characters can interact bit to control everything isn't fair to other players.  Even just your charlton spirits should not be wholly controlled by you.  If Fernando or I did that,  like I decided all engineered wessen and mutants we're mine to control and had a fit of someone tried to make them do something I didn't like,  you would have a absolute fit.  So too much control on your part,  too much power,  and with them at your whine too little story challenge. This is my issue.  Had they protected us all the story would be more like road trip, with us traveling and doing something stupid here and there to break up the monotony.  Of they have ships us traveling is useless,  if they have the power to rebuild then there would be no challenge to finding stuff as the world would be back to modern.  By creating the ultra powerful beings,  to let them be what they are would to be to make no story.  If they are good and allow freedom then why would a hero rise to challenge them?  So the only story line left would be for super villains to arrive and try to take down the good and rule.  Problem is the rules and premise of the story says it's a steam punk,  post appocolyptic, mad Max world.  Fall out 4 is very accurate,  my brother plays it so I have seen the game.  You like to control things,  everyone and their dogs know this.  So you created something that did not fit in this world,  now we are having issues over their power,  again.  Yes,  had they done all you claim they could I would have dropped out as there was no story. Will Fernando and hondo ever like or trust the spirits?  No.  Their background and nature will not allow it no matter what.  Can we get rid of them?  Too late for that definitely.  So,  since they know of the spirits power they will condem the spirits for not using it to the fullest as they see this as all unnecessary and do not like those who don't give 100% or more.  They have other battles to fight and lives to live in their minds so the spirits dragging them here when they have the power to fix shit without them is a waste of their time and infuriating.  This is now the story.  It WILL NOT CHANGE! You get mad when the characters criticize the spirits but know you created them without thinking about long term nor story repercussions. You , as a moderator,  plan a goal but you act if you alone have control over the whole story.  It's and RPG.  If the players don't have some control and can't make their own goals then you will not get participators or at least not keep them. The spirits would work as stranded bad guys with small groups of good ones,  most groups not trusting each other,  freedom for players to manipulate them other than special characters owned by players,  and no space ships or powers other than shape shifting,  a few mutant like powers,  and maybe a few patched up pieces of scavanged tech.  That's my view.

The Texas Spirits are not player characters so everyone is free to use them. My issue was having guards leave their post. Let's stick to the continuity.
 
The Texas Spirits are more numerous, that's true; Fernando and his daughters are more powerful. The Texas may have space ships with shields, cloaking technology and plasma weapons but so what? Fernando and his daughters can use time to prevent them from even existing.
 
The Texas Spirits are able to rebuild. Fernando provided an excellent explanation as to why the Texas Spirits are able to rebuild and yet not much was done outside of Texas: Many people outside of Texas do not trust the Texas Spirits. If people do not trust the people who can get things done then not much gets done. "You can stick your scalpel blades up your ass because we're not buying them from you aliens."
 
What I objected to is Fernando telling the Texas Spirits to back off and then complain that the Texas Spirits backed off. I presented evidence proving that is exactly what happened.
 
If I knew all this would happen because I caved in to Fernando's complaint about the direction I wanted to go with the story then I would have told Fernando to deal with Jeanette remaining in the future. That shipped sailed more than a year ago.
 
Jeanette Isabelle
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Jeanette
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Re: After Chaos
Reply #1774 - Dec 17th, 2016, 9:43am
 
Note: I will be gone most of the day; I should be able to respond to Fernando's last post today.
 
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Hondo I. Sackett
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Re: After Chaos
Reply #1775 - Dec 17th, 2016, 10:43am
 
But as a moderator you do not control the story's direction.  This is an RPG story.  You set a goal and make sure people play nice.  You do not control the story,  the players do.  As a player in the story you can do some but you can't force others to go your way.  Like with the guards.  I had them "fooled" into leaving their post and you didn't like it.  In my mind it worked fine,  you didn't like it but that wasn't against rules or unfair so that isn't under monitor powers and you should have rolled with it.  If it was your story your direction would matter here it's everyone's so everyone's and no ones matter.  
 
As far as Fernando's power,  yeah he could wipe the spirits out if he wanted.  The thing is he only uses it when you get obnoxious. Otherwise he plays as it is.  Don't get obnoxious and it will be fine.
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Well the cowboy, like the red man, you had to leave your land
You can't raise your stock and plant your crop in the gumbo and the sand
Greed disguised as progress has put us to the test
They won't be glad until we're gone from our home out in the west
It's sad to see those good old days replaced with greed and doubt
Soon we'll leave the country, the campfire has gone out
Bid 'em all adieu, you can't turn the world about
The cowboy left the country, the campfire has gone out
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Fernando
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Re: After Chaos
Reply #1776 - Dec 17th, 2016, 1:07pm
 
Quote from Jeanette on Dec 16th, 2016, 10:06pm:
Do you want me to respond to the posts you wrote on December 12 and 15?

Jeanette will talk to Ariel before dinner. During dinner or maybe after the characters will discuss where Ariel will be sleeping. What I write after that would depend on that discussion.

Jeanette Isabelle

 
It would be best if the RPG continues. At this point of time in the RPG the ball is in Jeanette's court and then Val and then Fernando and Hondo where the 6 to 8 or so hours will happen. In that I'm going to add that Fernando and Hondo will eat in the truck the sandwiches Jeanette gave to them on the way home. Other than that, nothing else changes in what was agreed with in the writing.
 
This RPG came to a screeching halt because I'm complaining about the statement of all this being "Fernando's fault." As I stated, the Spirits had 40+ years to do something and from that they only help their little corners of the world. That's great, that's fine, they only helped themselves and those who are willing to work with them. Nothing wrong with that.
 
But to say that it is Fernando's fault when it is not, is wrong and as it is blaming him for something he is not responsible for or was not there to do something about it. They are looking at him as a scapegoat for their shortcomings, incompetence, actions and inactions. Humanity, according tot he RPG, suffered greatly through the Happening in 2020-something. But from 2020 to 2066, they lifted themselves up from disaster and began rebuilding. It is not perfect but they got a lot done. Roads establishing trade routes are there though some roads are hard to navigate. Wireless Communications is up in many areas on a basic level with CB and Shortwave. It is not Cellphone access but it gets the message out there. Railroads are up and running where they rebuilt the lines. Not all lines and towns are connected but it is a start. And hospitals / medical centers are up and running even if it is on a primitive level.
 
If Fernando had a choice, he would get his both surgical kits duplicated (The second is a leather pouch field kit from WWI, which has the same things a modern field kit would have for emergencies but it it very lacking. It is pocket sized and it is something a modern surgeon has on him when he travels. But if he had to do an On The Field Amputation, he would not be able to do it with this kit. The Civil War Kit is more suited for that.) Again in these kits the blades are not disposable. They can be sterilized and sharpened as needed. This is what the hospital needs.
 
Whether or not the people want something the spirits made is not the point. Fernando would say, "This medical kit is what I got. Do you want it? And how many do you want? It can get here in 6 weeks or less by private messenger. If Blimps and Zeppelins are used, the trip can be shortened to days, if the weather cooperates. What do you say?"
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Jeanette
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Re: After Chaos
Reply #1777 - Dec 17th, 2016, 7:50pm
 
Quote from Fernando on Dec 16th, 2016, 11:06pm:
Yes, there are some things that can not be fixed on the chip level, that the RPG will not be able to do.

Do you have a different interpretation of this mutation?
 
Quote from Jeanette on Jan 26th, 2015, 8:59pm:
Technopathy does basically the same, but to mechanisms. Can be even used to make broken stuff work. Reversible, like the Biopathy is.

As I learned from a discussion with The Nobody this also includes computer parts.
 
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Re: After Chaos
Reply #1778 - Dec 17th, 2016, 8:18pm
 
Quote from Hondo I. Sackett on Dec 17th, 2016, 10:43am:
But as a moderator you do not control the story's direction.  This is an RPG story.  You set a goal and make sure people play nice.  You do not control the story,  the players do.

I should have been clearer. I was talking about the character Jeanette in the story. The original plan was for Jeanette to remain after the mission was over.
 
Quote from Hondo I. Sackett on Dec 17th, 2016, 10:43am:
As a player in the story you can do some but you can't force others to go your way.  Like with the guards.  I had them "fooled" into leaving their post and you didn't like it.  In my mind it worked fine,  you didn't like it but that wasn't against rules or unfair so that isn't under monitor powers and you should have rolled with it.

No rules were violated, only the continuity. What would happen if I wrote Karl, Maribelle or Teri in a way that breaks continuity? Obviously I would have to rewrite the post.
 
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Re: After Chaos
Reply #1779 - Dec 17th, 2016, 9:09pm
 
Quote from Fernando on Dec 17th, 2016, 1:07pm:
This RPG came to a screeching halt because I'm complaining about the statement of all this being "Fernando's fault." As I stated, the Spirits had 40+ years to do something and from that they only help their little corners of the world. That's great, that's fine, they only helped themselves and those who are willing to work with them. Nothing wrong with that.

But to say that it is Fernando's fault when it is not, is wrong and as it is blaming him for something he is not responsible for or was not there to do something about it. They are looking at him as a scapegoat for their shortcomings, incompetence, actions and inactions.

Who was it that said he has problems with the Texas Spirits working outside of Texas?
 
I'm not saying Fernando was there at any time during those forty years. What I am saying is the Texas Spirits went back in time to undo the work they did because of what was said.
 
Quote from Fernando on Dec 17th, 2016, 1:07pm:
Whether or not the people want something the spirits made is not the point. Fernando would say, "This medical kit is what I got. Do you want it? And how many do you want? It can get here in 6 weeks or less by private messenger. If Blimps and Zeppelins are used, the trip can be shortened to days, if the weather cooperates. What do you say?"

The U.S.P.S. is still around. If the hospitals want modern medical supplies, they would already have modern medical supplies shipped to them.  
 
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