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Cabin Exterior >> The Barnyard >> The Walking Fur Charture sheat and Introduction
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Message started by Charles_Roberts on Feb 20th, 2017, 7:24pm

Title: The Walking Fur Charture sheat and Introduction
Post by Charles_Roberts on Feb 20th, 2017, 7:24pm

The Walking Fur

Welcome to this Role Play, it set in ruined Earth were a virus turn anyone into zombies the army try to stop it but they can’t and now the whole world is run by zombies. But survivors are trying to find a cure to combat the zombies’ virus, save the world and rebuild the earth once more.

You start out in destroy New York City, meet up with rest of the survivors who living there, you can use transportation get a crossed ruined USA but you have to get it to work and build the transport in close buildings not open or zombies will get you.

Here you need.

Name
Gender:
Species:
Description:
Country:
Skills
Weapons
Infected: (it will go form 0 means not infected to 20 Infected):
Transports:

I will post the Rp once we get enough people to join in.

Title: Re: The Walking Fur Charture sheat and Introductio
Post by Hondo I. Sackett on Feb 20th, 2017, 8:56pm

Charles! Good to see ya again! A big howdy to ya!! Will try to set up a character bio soon. Will talk about starting point. But Welcome back!

Hondo

Title: Re: The Walking Fur Charture sheat and Introductio
Post by Fernando on Feb 21st, 2017, 5:13pm

I too will be joining this.

Title: Re: The Walking Fur Charture sheat and Introductio
Post by Charles_Roberts on Feb 21st, 2017, 6:03pm

ok I will get my charture sheet this weak

Title: Re: The Walking Fur Charture sheat and Introductio
Post by Jeanette on Feb 22nd, 2017, 7:20pm

For now, I'm not certain. Currently the biggest question I have is, how is the virus spread?

How the virus is spread determines what I would need if I decide to join.

Jeanette Isabelle

Title: Re: The Walking Fur Charture sheat and Introductio
Post by Charles_Roberts on Feb 22nd, 2017, 7:29pm

Like any zombies movies. The bite will spread though the living skin turning the living into the zombie and company make virus send it to the dead body in graves. So that how a zombie works, only way to protect your self agent it is wear clothing and don’t let them bite your neck, head or any expose parts of your body and like in Zombeland check under the bathrooms. A zombie might be there too.

Title: Re: The Walking Fur Charture sheat and Introductio
Post by Fernando on Feb 23rd, 2017, 4:38pm

Zombies are slow but have infinite endurance, thus you can outrun them but you can tire out and need rest - they do not. Nor do they need sleep or food though they do hunger and want flesh of the living.

Thus you are at a disadvantage to them and only your intelligence or lack thereof will be your saving grace.

Title: Re: The Walking Fur Charture sheat and Introductio
Post by Hondo I. Sackett on Mar 16th, 2017, 2:01pm

Note: work in progress

Name: Hondo I Sackett
Gender: Male
Age: 30
Birthday:  
Height: 6'
Weight: 220
Eye color: blue/grey
Hair color: dirty blond
General Appearance: Cowboy hat, grey button up shirt, black vest, brown outback duster, red bandana, blue jeans, black and grey boots
 
Vernacular: Cowboy slang (south and western Us mixed, some outdated for the 2000's) speaks a little Spanish (understands more than spoken)  
Implants: None  
Mutation: bio-pill induced near immortality (can only die if most of his body is destroyed).  
Belief: Baptist  
Insanity: a little crazy. hafta be to make it through life, especially after chaos
Motive: It's what he does
 
Personality: Laid back and usually easy going. Acts gruff & angry at times to hide emotions (sadness, caring, etc.) has a long fuse for real anger but isn't good to be around when the fuse is used up. Cares too much at times and hides it with prickly demeanor. Might not share his cigars, whiskey, or other random things (Especially feelings) but would be the first to take a bullet for even a complete stranger.

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